Question on modeling and simulating an object that exhibits multiple dynamic properties

Say that I wanted to model this pillow object. In some discussions I have seen reverse gravity used to puff up a pillow and have it behave as if it responds to compression when simulates. How about now if the same pillow has tassels that need to drop and simulate realistically. How would such an object best be handled? This is a technical project...
Would you manage the pillow puff with anti-gravity and the fall of the tassels with a wind modifier? In that case the wind would not cause the tassels to fall properly when interacting with other dsurfaces like gravity. Just some observations...
:)
-Rakuda


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Post edited by Rakuda on
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In DS, you'll need to use the geometry editor to create multiple surfaces. At least one for what you want to puff out, and one that includes the tassels.
For the puffy parts, you want to set the Contraction/Expansion Ratio over 100% to make it puff out, and reduce the Dynamics Strength to find the right amount of crush when bodies interact with it.