Copying Genesis Characters

NautiousNautious Posts: 31
edited December 1969 in The Commons

Is there any way of copying Genesis Characters, replete with textures, clothing and hair, please?

I'm asking this, because as it is, what I'd be doing is recreating each character from scratch, each time I want to use them.

This sound like a lot of work to me. It also sounds like there has to be a better way.

So, short of creating a character, and placing aforesaid character in separate scenery, what i want to do is copy the entire character. The idea is to use each character as a template.

I'm not certain how this would be achieved.

All help is appreciated.:)

Comments

  • CybersoxCybersox Posts: 9,078
    edited June 2013

    Nautious said:
    Is there any way of copying Genesis Characters, replete with textures, clothing and hair, please?

    I'm asking this, because as it is, what I'd be doing is recreating each character from scratch, each time I want to use them.

    This sound like a lot of work to me. It also sounds like there has to be a better way.

    So, short of creating a character, and placing aforesaid character in separate scenery, what i want to do is copy the entire character. The idea is to use each character as a template.

    I'm not certain how this would be achieved.

    All help is appreciated.:)

    Well, the quick way and easy way to save it all at once is to use Scene Subsets.

    When you have a character you like, just hit save as and instead of saving as a full scene, save as a Scene Subset. DS will then give you a list of everything that 's in the scene, so just uncheck the ones you don't want to keep and save. Boom, go to the Scene Subsets section of your DS library and you've now got all your items together as a single item, and if it's a figure, you'll have your textures, shaders, hair, the clothes with all the morphs, smoothing and collisions preset, plus any items that you've parented to it will still be parented. Just click on that icon once and it'll all download into any open project you want. The only catch is that you'll have also saved the pose, which you may or may not want, but all you have to do correct that is to zero the figure pose and then re-save the Scene Subset.

    This really nice side benefit of this is that you can build lots of basic presets for adding on to. For example, when you have a large number of people wearing the same uniform or outfit, you can pre-build the uniform once on a generic figure, then create a dozen variations with just a few twists of the sliders and some hair and texture swaps. I also find it a lot easier to do a lot of fine tweaking on big scenes by saving out a smaller preset of just the items I'm working on. There's lots less drain on your system resources that way, and no turning other annoying objects like room walls on and off if you haven't saved them as part of the subset. The only trick is to remember to delete the versions in the original scene before you pull the subset back in... unless, of course, you intend to duplicate characters and props.

    Post edited by Cybersox on
  • kyoto kidkyoto kid Posts: 41,200
    edited December 1969

    ...I save all my characters as scene subsets. This way I can just merge them into the final scene as I need and if something goes wrong, I don't have to set up the characters from scratch again.

    One can also save a character as a Character Preset, but it will save without clothing or hair.

  • TotteTotte Posts: 14,056
    edited December 1969

    I just have chime in on the use of subsets or save and use merge into scene.
    That's my normal workflow when I have characters I reuse.
    Another good thing is to group items together before saving, then you can move them as one entity in the final scene, or use instances to create many copies, good for setup dinner tables for a eating place, cars with drivers and passengers.

  • kyoto kidkyoto kid Posts: 41,200
    edited December 1969

    ...I do the same with complex settings as well (like the eccentric scientist lab I created for my RRRR submission in April).

  • NautiousNautious Posts: 31
    edited December 1969

    Nautious said:
    Is there any way of copying Genesis Characters, replete with textures, clothing and hair, please?

    I'm asking this, because as it is, what I'd be doing is recreating each character from scratch, each time I want to use them.

    This sound like a lot of work to me. It also sounds like there has to be a better way.

    So, short of creating a character, and placing aforesaid character in separate scenery, what i want to do is copy the entire character. The idea is to use each character as a template.

    I'm not certain how this would be achieved.

    All help is appreciated.:)

    Well, the quick way and easy way to save it all at once is to use Scene Subsets.

    When you have a character you like, just hit save as and instead of saving as a full scene, save as a Scene Subset. DS will then give you a list of everything that 's in the scene, so just uncheck the ones you don't want to keep and save. Boom, go to the Scene Subsets section of your DS library and you've now got all your items together as a single item, and if it's a figure, you'll have your textures, shaders, hair, the clothes with all the morphs, smoothing and collisions preset, plus any items that you've parented to it will still be parented. Just click on that icon once and it'll all download into any open project you want. The only catch is that you'll have also saved the pose, which you may or may not want, but all you have to do correct that is to zero the figure pose and then re-save the Scene Subset.

    This really nice side benefit of this is that you can build lots of basic presets for adding on to. For example, when you have a large number of people wearing the same uniform or outfit, you can pre-build the uniform once on a generic figure, then create a dozen variations with just a few twists of the sliders and some hair and texture swaps. I also find it a lot easier to do a lot of fine tweaking on big scenes by saving out a smaller preset of just the items I'm working on. There's lots less drain on your system resources that way, and no turning other annoying objects like room walls on and off if you haven't saved them as part of the subset. The only trick is to remember to delete the versions in the original scene before you pull the subset back in... unless, of course, you intend to duplicate characters and props.

    Thanks for that.

    I did this and managed to make a fair number if scene subsets. I'm doing them again because I mucked up the install path for my Genesis material. Instead of going to My Library, everything went to Studio3\Content. This worke at first, but later created problems. I reinstalled DAZ 4.6, and all my Content. Something which I don';t want to do again in a hurry.

    Anyway, I'm reinstalling and creating Scene Subsets again.

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