Can a Nvidia Geforce Gtx 1050 Gaming 2gb run DAZ3D well?
Sadnic
Posts: 65
[Can a Nvidia Geforce Gtx 1050 Gaming 2gb run DAZ3D well?] ditto
Post edited by Richard Haseltine on
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Assuming you mean Iray rendering in daz Studio, it would be a bit tight - 2GB should probably handle a single clothed character, but not a complex multi-character scene. I'm not sure how it woudl do for dForce simulations.
It will do a good job of running Studio, as long as not 4k monitor (or multiple monitors), but might handle two 1080p monitors quite well.
What Richard said on rendering with IRAY, and you'd likely have to reduce textures even with one figure if you're doing with a backdrop, or lots of clothes; it can depend.
TBH, I think you'll not particularly enjoy the experience.
EDIT:
Although, I use a 970 for driving 3 x 2560x1440 monitors, and I use a 980ti for rendering; I have rendered on the 970 whilst the 980ti is rendering and it's managed ok; perhaps it won't be as bad as I think - the card is decentish, the RAM is really the issue.
http://gpu.userbenchmark.com/Compare/Nvidia-GTX-970-vs-Nvidia-GTX-1050/2577vs3650
I'm presuming you're using it for a monitor; it will be better than CPU, unless the scene wont fit (which will be often).
So the problem is the 2GB memory?
What would be the ideal setup?
4GB is the recommended minimum.
Interesting. So I must find a card with that much or will adding one more memory of 2gb do the job?
There are no dedicated/discrete video cards that let you add more Video RAM that I'm aware of. Your system memory is separate from the video memory unless it's an integrated video card.
Whatever video card you buy with that amount of video RAM, you are stick with it.
TBH, I think 4GB is too little, but if using the card for rendering only (it's a secondary card), then not too bad.
... Adding more RAM is not possible, at least not with NVidia's offerings, which is what you need for IRAY rendering.
EDIT
You could look at Octane, which utilises system RAM and GPU RAM, but there are cost implications and a learning curve to contend with.
https://home.otoy.com/render/octane-render/
I got Reality 4. Paid $20 for it. If you use opencl, you can use both GPU and CPU. However, I find opencl rendering buggy, especially with GPU opencl rendering.
But the good thing is that I can use a rendering farm with luxrender allowing multiple computers to render the scene at the same time. Super cool.
http://preta3d.com/
I think it primarily comes down to what someone means by 'run well'. That is a very subjective term. I would venture that 70-80% of the images currently posted in the galleries here can be rendered equally 'well' technically with a 2gb card as compared to 4gb or larger. It's basically a matter of how much time someone is willing to invest in the render takes and perhaps some post editing work.
Edited to fix quote
I will aim at cartoonish renders, using only LineRender9000 or shaders (I hope so), I will not be rendering photo-realistically
It sounds like you're asking if adding a second 2 GB card would work. If so, the answer is no. It's my understanding that the entire geometry of the scene has to fit in a single card's VRAM, or else that card's GPU can't participate in the render. The result of having four 2 GB cards is the same as having no graphics cards if your scene has 3 GB of geometry: DAZ Studio will have to fall back to using the CPU for rendering.
I believe it is the geometry that counts, not shaders, so I'm not sure having simpler shaders would make a difference if the memory required for geometry is too much for your VRAM.
I suggest buying the NVIDIA graphics card that has the largest VRAM you can afford, unless you're willing to resign yourself to extremely slow CPU-based renders.
Correct, only the GPUs that can hold the entire scene will be used.
No, it's all the resources - geometry, textures, and shaders - so reducing texture sized may help. Note, however, that by default Iray will already be applying some reductions (see the Advanced tab of Render Settings).
Textures take up more space than geometry for most folks
Have you actually gotten it to work? I tried (with 2 Nvidia cards in my main comp and 1 ATI in another) and I continually got error messages. I could get it to render in CPU mode using both computers, but not GPU.
Trying to rending in opencl with both CPU & GPU hardly ever works. Maybe 1 out of 30 times. Rendering in opencl with just GPU works more often, but rendering doesn't begin for 30 secs to over a few mins. Sometimes it never starts. I gave up trying to rendering in opencl with GPU. Opencl with CPU works fine, but it's actually slower than CPU accelerated. Best is to just use multiple computers to render with CPU accelerated.
Also; what is your guys setup, may I ask?
When I tried my dual machine rendering, I had an i5 6600 quad-core 3.3Ghz, 16 Gb ram, Gtx 770, Gtx 460 in my main machine. My other computer had an AMD Phenom II 1090t, 16 Gb ram, Radeon 5830 1Gb. I was able to render simple scenes in Reality/Luxrender using CPU, but like I said GPU mode would always return error messages; the main machine would render ok, but the other one wouldn't start.