Hands deformation for my custom character.

xan_988xan_988 Posts: 4

Hello there!

I followed this epic guide ( http://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-import-obj-with-morph-loader-pro/ ) to import my full body OBJ and create my first custom character for genesis 3 female.

Everything is working fine, except for the hands... something extremely weird and Carpenter's-The-Thing-like happens when I try to pose her hands and fingers.

What am I missing? Is this something due to the bones? How to fix that and give her an human form?

Thank you so much :)

ykes.png
3280 x 3280 - 4M
Post edited by xan_988 on

Comments

  • Daywalker DesignsDaywalker Designs Posts: 3,586
    edited February 2018

    You'll need to adjust rigging and do an ERC Freeze; these will line up the bones to match the morph (even if you didn't make any extreme changes), then lock the location for that specific morph. Here is a tutorial on the subject by SickleYield. https://sickleyield.deviantart.com/journal/Tutorial-Making-an-Adjusted-FBM-367981844

     

    ETA: It would help if I actually included the link...

    Post edited by Daywalker Designs on
  • You probably need to adjust the rigging to the shape.

    1. Apply the morph, make sure everything else is zeroed
    2. Edit>Figure>Rigging>Adjust Rigging to Shape...
    3. In Bones to Adjust uncheck everything but the hand bones (assumning those are the only bits giving issues). Optionally uncheck everything in the Influencing Face Groups but the hand and forearm bones - leaving unwanted stuff heer will affect only speed however, while modifying unnecessary bones risks breaking the eyes and expressions.
    4. Check to see if the hands now bend reasonably - assuming they do make sure you zero any posing. If not you may want to try the Adjust rigging to Shape again, this time checking Adjust Orientation too.
    5. Right-click in the Parameters pane and make sure Edit Mode is checked
    6. Right-click on your morph and select ERC Freeze (assuming you haven't already used ERC Freeze on it).
    7. In the dialogue make sure that your morph is set as the controller, and that you have only joint centre/end-points/possibly rotations in the list of sub-components. You do want all of the restore options checked for this, otherwise the bone adjustments will be left even when the morph is zeroed.
    8. Check that everything is working now - if it is save (as a scene/scene subset or as a Morph Asset, as desired).
  • thank you guys! worked perfectly :)

  • You guys are amazing, this reallly saved me too!

  • You saved me too,thanks guys
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