Hands deformation for my custom character.

Hello there!
I followed this epic guide ( http://www.laylo3d.com/creating-characters-and-morphs-for-daz-3d-figures-import-obj-with-morph-loader-pro/ ) to import my full body OBJ and create my first custom character for genesis 3 female.
Everything is working fine, except for the hands... something extremely weird and Carpenter's-The-Thing-like happens when I try to pose her hands and fingers.
What am I missing? Is this something due to the bones? How to fix that and give her an human form?
Thank you so much :)


ykes.png
3280 x 3280 - 4M
Post edited by xan_988 on
Comments
You'll need to adjust rigging and do an ERC Freeze; these will line up the bones to match the morph (even if you didn't make any extreme changes), then lock the location for that specific morph. Here is a tutorial on the subject by SickleYield. https://sickleyield.deviantart.com/journal/Tutorial-Making-an-Adjusted-FBM-367981844
ETA: It would help if I actually included the link...
You probably need to adjust the rigging to the shape.
thank you guys! worked perfectly :)
You guys are amazing, this reallly saved me too!