Exalted Magical Materials Shaders

DaWaterRatDaWaterRat Posts: 2,882
edited September 2013 in Freebies

I've fixed some minor issues with the shaders, and added a couple more.

http://www.sharecg.com/v/71898/browse/21/DAZ-Studio/Exalted-Magical-Materials-Shaders-Updated

Okay, so Exalted 3rd Ed is due out this fall, and the Kickstarter is going very, very strong.

So I decided to make some shaders for the Magical Materials using the new Subsurface Shader base.

I haven't tested these on a computer other than my own, but it should be set up correctly.

http://dawaterrat.deviantart.com/art/DWR-Exalted-Shaders-376284558

Or
http://www.sharecg.com/v/69666/view/21/DAZ-Studio/Exalted-Magical-Materials-Shaders

Enjoy.

Magcial_Materials_v2.jpg
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Post edited by DaWaterRat on

Comments

  • Alisa Uh-LisaAlisa Uh-Lisa Posts: 1,308
    edited December 1969

    Thanks very much :)

  • KeryaKerya Posts: 10,943
    edited December 1969

    Thank you so much! :)

  • DaWaterRatDaWaterRat Posts: 2,882
    edited December 1969

    Glad people seem to like them. :)

  • DrakenhawkeDrakenhawke Posts: 48
    edited December 1969

    Are these subsurface shader compatible? Any tips you could pass along on how best to use them (lights, materials, etc.)

  • DaWaterRatDaWaterRat Posts: 2,882
    edited December 1969

    Are these subsurface shader compatible? Any tips you could pass along on how best to use them (lights, materials, etc.)

    They're presets using the AoA Subsurface Shader base, so if that's what you mean by subsurface compatible, then yes. :)

    I've used them mostly in scenes with fairly direct lighting so far. Having some sort of back light shows off the subsurface features best (most useful on the Orachalcum and Soulsteel, if you're trying to use them as such.) I'm not sure what you mean by recommended materials. Since I designed them for use with Exalted character art, I've mostly used them on armor, weapons and jewelry.

    I did neglect to adjust the displacement, but I've also found it somewhat useful if you want to add some sort of bas relief or engraving.

    Abyssal_Archer.png
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    Solar_Guardian.png
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    Fire_Exalt.png
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  • DrakenhawkeDrakenhawke Posts: 48
    edited December 1969

    Simply amazing. I will try it and post images when I have some.

  • DaWaterRatDaWaterRat Posts: 2,882
    edited December 1969

    Update in first post. Added 2 new materials, and fixed some issues with the old ones.

  • Alisa Uh-LisaAlisa Uh-Lisa Posts: 1,308
    edited December 1969

    Thanks :) :)

  • StratDragonStratDragon Posts: 3,167
    edited December 1969

    a new set of shaders is always a good thing.
    thanks!

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