Shower water

Is there a good brush or other way to get water falling on people while they are in the shower?     

Comments

  • barbultbarbult Posts: 24,240

    The problem is getting the water to hit the people and run off in a realistic way.

  • SickleYieldSickleYield Posts: 7,634
    barbult said:

    The problem is getting the water to hit the people and run off in a realistic way.

    That's pretty much going to require postwork or doing your own fluid sim. I think deviney has some very realistic water brushes here in the store.
  • MarcCCTxMarcCCTx Posts: 924

    Could dForce be used with this? Push the spray down on a figure the animate with dForce with gravity set low so it doesn't flow much.

  • If you want to create your own fluid simulation I have steps of how to do it using Houdini in this thread https://www.daz3d.com/forums/discussion/196556/daz-studio-and-houdini-go-procedural

    SickleYield has a tutorial on how to do something similar using Blender on Youtube 

  • SickleYieldSickleYield Posts: 7,634
    MarcCCTx said:

    Could dForce be used with this? Push the spray down on a figure the animate with dForce with gravity set low so it doesn't flow much.

    ....Interesting.  This requires experimentation.

  • SickleYieldSickleYield Posts: 7,634
    edited February 2018

    When I tried it with meshed droplets they flew off into space in bizarre directions even when I set the gravity high.  That sort of thing is going to have to wait on a real soft body system.

    When I tried it with single planes textured as transmapped water drops, it basically worked.  I assume this is why this was done with the autumn leaves set.  The problem here is that it doesn't look like flowing water, it's a bunch of disconnected droplets.

    When I tried it with transmapped blanketlike strips to try and get a flowing effect it worked all right.  I think a combination of that plus the loose droplets is probably going to get the best results.  Gravity had to be set to 4, which is outside the normal limits and (edit) I made a preset to do that, so it shouldn't be a problem for users.

    This may end up as Rigged Water Iray 3.  I've been having some fun playing around with it this morning.  This pic is not the final version of the transmap, obviously, but it's a vague idea of the effect with strips plus planar droplets.  This is the closest I've ever gotten to the really drenched effect I've always wanted.

    WaterTest.jpg
    605 x 876 - 283K
    Post edited by SickleYield on
  • barbultbarbult Posts: 24,240
    Progress!
  •  

    Looks a lot what I am hopeing for.... I will dust off my credit card and hope a Rigged Water 3 is not far in the future.  

  • nonesuch00nonesuch00 Posts: 18,120

    Pretty decent there.

  • SzarkSzark Posts: 10,634
    barbult said:

    The problem is getting the water to hit the people and run off in a realistic way.

     

    That's pretty much going to require postwork or doing your own fluid sim. I think deviney has some very realistic water brushes here in the store.

    yep deviney brushs work great

    Queue.jpg
    3000 x 1277 - 4M
  • barbultbarbult Posts: 24,240
    Szark said:
    barbult said:

    The problem is getting the water to hit the people and run off in a realistic way.

     

    That's pretty much going to require postwork or doing your own fluid sim. I think deviney has some very realistic water brushes here in the store.

    yep deviney brushs work great

    Very nice! You do a great job with all your bird renders.

  • SzarkSzark Posts: 10,634
    barbult said:
    Szark said:
    barbult said:

    The problem is getting the water to hit the people and run off in a realistic way.

     

    That's pretty much going to require postwork or doing your own fluid sim. I think deviney has some very realistic water brushes here in the store.

    yep deviney brushs work great

    Very nice! You do a great job with all your bird renders.

    Thanks barbult. I wish I had more time to do personal images like this but I just don't have the time anymore. Anyway it isn't about me but what can be done with Ron's awesome brushes. The key is layering brushes on top of each other and adjusting layer opacity and give some a bevel and/or drop shadow.

  • InkuboInkubo Posts: 745
    Leana said:

    I bought that for water and gave up on it before I could get it to work. Let's say my emitter was a box encompassing the mouth of a showerhead. The droplets would appear behind the emitter sometimes (above the showerhead), and if ejected with force they would appear some distance below the emitter (below the showerhead) as if by magic. You use an object that appears onscreen in the viewport (but not the final render) to exactly define the area of the emitter and the emission direction, yet the simulation only vaguely respects the bounds and aim of that object. It just doesn't like making the drops appear where they're actually supposed to. Also, droplets sometimes arced off in a direction different than where the emitter was aimed, even though I didn't specify any added impulse in any direction; or if I tried to get a bit of an arc by specifying a bit of impulse in DS's Z direction, another axis would be affected too, so instead of getting a gentle arc of water from a spray, you'd get a stream bent nonsensically to the side.

  • denavindenavin Posts: 30
    edited May 2019

     

     

    That's the best I could come up with. Pretty much a straight render. Touches of post work here and there, including the butterflies, to avoid nudity flash. All water items are objects posed around body, apart from a water droplet map applied to a geoshell.

    Mod edit  :- Image removed due to nudity

    Post edited by Chohole on
  • Roman_K2Roman_K2 Posts: 1,239
    Szark said:

    The key is layering brushes on top of each other and adjusting layer opacity...

    Hmmm... "layering brushes"... I'm going to have to try and read up on that.

  • Roman_K2Roman_K2 Posts: 1,239
    edited May 2019

    Btw, just as a point of clarification for the really new user. (You don't want to scare away the newbies after all. And too bad we didn't get to see the finished result!)... so there is the issue rendering the water... via scenes that include polygon mesh, wavy organic (sort of) models with an added "glass" or "water surface" shader and/or texture, positioned "just so" in the 3D space, and there is touching up the render AFTERWARDS with special, complex brushes in a two-dimensional image editor. Not quite the same thing and while the two techniques may compliment each other they are also quite different in their way.

    denavin said:
     Touches of post work here and there...

     

    Post edited by Roman_K2 on
  • chris-2599934chris-2599934 Posts: 1,809
    edited May 2019

    For something more basic, there's this freebie at rendo: https://www.renderosity.com/mod/freestuff/improved-water-jet-shower-pp2-/75155

    I used it in this image made for a freebie challenge last year (everything in the image is free):

    Also available in my gallery

    Post edited by chris-2599934 on
  • Roman_K2Roman_K2 Posts: 1,239

    Granted, it's a freebie (not bad for free!) and this is an old thread, but generally speaking the water models in the store are getting better.

    I've experimented a bit (not much) with bending a cylinder and rendering it long and thin (like a soda straw) -- and transparent with reflected highlights -- and onto a transparent layer. So each "soda straw" represents a jet of water, and then you add bits of noise and distortion here and there, paying attention to places where the "straw" passes through a physical object.

  • IvyIvy Posts: 7,165
    edited May 2019

    If you want to create your own fluid simulation I have steps of how to do it using Houdini in this thread https://www.daz3d.com/forums/discussion/196556/daz-studio-and-houdini-go-procedural

    SickleYield has a tutorial on how to do something similar using Blender on Youtube 

    I am surprised no one mentioned using fuidos https://www.daz3d.com/fluidos-for-daz-studio  for water simulation

    Though I have not done a shower scene yet. it can be done using fluidos   mostly i haven't tried making one is because where would I show case the animation Ha!  

    In real life people don't shower with bathing suites on and animating a Iray shower scene with nudity would get me flagged in a heart beat.sothats properly why i never done a animated shower scene.wink

     but here is a fish tank scene i did to see how the water flows

    Post edited by Ivy on
  • How do I do to get the water animation loop; during the whoel scene ?  It only loop for 50 frames then I don ,t know what to do nextn it doesn'seems like I can uses posese to make it back up.

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