morphs questions

Hi, I am working on a character and have a few questions. The character base is genesis 3 female. Some morphs are my own custom morphs and some are the base model. If I want to try and sell this character eventually am I not allowed to use any of the base morphs? I have read through the forums, watched youtube videos and I have learned some things but there are gaps in what I've been able to find out. If I zero the morphs used from the base model and just use my own the character loses some detail and personality. The eyes are extremely difficult to morph in hexagon because of the way gen3 mesh is made. I really want to use some of the base morphs in my character. Am I making this too hard? Thanks for any help.

Comments

  • Male-M3diaMale-M3dia Posts: 3,581

    You would provide a shape preset for the morphs you don't own and include that in your product instead of the actual morphs. Then in the product description you would say that your product requires the morph package containing the morphs you didn't make. 

  • You would provide a shape preset for the morphs you don't own and include that in your product instead of the actual morphs. Then in the product description you would say that your product requires the morph package containing the morphs you didn't make. 

    Ok thank you very much Male-M3dia.

  • SamanthieSamanthie Posts: 308

    More morphs questions.. I have created a morph dial for my character. Then I decided to make a couple of more custom morphs. The dial I made doesn't have the new morphs so I deleted the old dial to begin again with the new dial. Anyway I went through the erc freeze steps but only the two new morphs show on the list. I still have the character with all the new morphs and the newer morphs are also there but they somehow will not combine to make a fresh morph dial. So what is happening is when the figure is zeroed the new dial will only load the two new morphs. I can't figure out how to combine everything and make a new morph dial. Hope that is as clear as mud. ;) Any help very much appreciated, thank you.

  • Alowe49Alowe49 Posts: 40

    For Genesis onwards - Most of my home-made characters use a blend of my own, converted and free morphs, I always export the new character as an .obj. Zero the base figure and import back with Morph Loader Pro, then save it as a Morph Asset . This way other users don't need any other morph packs and if you make any changes you can re-export then delete the morph from the data folder or use a different name for the new version and import back with Morph Loader Pro. It might be possible to link the new morphs through the Property Hierarchy but that depends on how the new morphs interact with your character.

  • Male-M3diaMale-M3dia Posts: 3,581
    Alowe49 said:

    For Genesis onwards - Most of my home-made characters use a blend of my own, converted and free morphs, I always export the new character as an .obj. Zero the base figure and import back with Morph Loader Pro, then save it as a Morph Asset . This way other users don't need any other morph packs and if you make any changes you can re-export then delete the morph from the data folder or use a different name for the new version and import back with Morph Loader Pro. It might be possible to link the new morphs through the Property Hierarchy but that depends on how the new morphs interact with your character.

    And for things that you didn't make such as free morphs, this would be a violation of the license of those morphs. 

    Don't do this if you plan on distributing/selling the works of others.

    Distribute ONLY the morphs YOU made, create a shape preset for the ones you own or don't have permission to redistribute.

     

  • SamanthieSamanthie Posts: 308

    Thank you! I used the save as a shape preset for my character. Only the morphs I created are in the data folder. Now I am trying to learn about the various iray settings. 

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