G3F Pose weirdness

Hi!  I'm having a problem with G3 that I never had with G1 or G2.  V4 used to run into it, if you weren't careful, and the poser figures had a bad case of it, back in the old days.

When I click a joint (say a forearm) then use the parameters to rotate it, the arms turn into flat fettucini-like noodles.  I noticed that there are bend nodes and rotate nodes, and I was respecting that.

This used to happen if you bent something more than its maximum bend, but on my G3, it seems to happen if I bend it at all.

Can you not make new poses with G3F, and are stuck with commercial pose sets?  That would be terrible.

Comments

  • MydsMyds Posts: 106
    edited February 2018

    Update.  It was a particular figure I ahd previously created with G3F.

    Post edited by Myds on
  • algovincianalgovincian Posts: 2,636

    What do the bones look like when you activate the joint editor (Tools -> Joint Editor)? Have you tried Edit -> Figure -> Rigging -> Adjust Rigging to Shape?

    - Greg

  • MydsMyds Posts: 106

    I'll give that a shot!  If it works, it will be better than dialing in the complex character from scratch.  Thank you!

  • MydsMyds Posts: 106

    It improved things a bit--the forearms are less egregious, but the shoulders are still pretty twisty.  I wonder how the joints on figures get "broken" in the first place?  I never edited the bones, only played with morph dials.

  • algovincianalgovincian Posts: 2,636

    If it's a morph that deviates much from the base figure, you'll need to create JCMs designed specifically for it (as opposed to just relying on the base figure's JCMs alone).

    - Greg

  • MydsMyds Posts: 106

    Thanks!  I'll look into that.

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