Studio Crashing

My daz studio still crashes during renders. Not all the tiime, but randomly.
DAZStudio.exe caused ACCESS_VIOLATION in module "D:\DAZ 3D\DAZ 3D\DAZStudio4\MY LIBRARY\DAZ 3D\DAZStudio4\libs\iray\libneuray.dll" at 0033:0000000095E6C0CE, mi_neuray_factory()+4039486 byte(s)
Is the error I Get. Any ideas?
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DAZStudio_error_report_180223-234243.zip
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Post edited by Serene Night on
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I´m getting a similar error but on 3dl only
Just checked the log file, here's what I have to comment:
HTH
Hi:
Thanks for your help. Interesting info.
I have had no problem with rendering in iray though same characters same stuff until this latest version of studio... And I've rendered more complex scenes than the ones which are crashing, so I'm not clear why memory would be an issue since it was all working ok before.
But thanks for your advice. I will try to avoid using HDRI which is a shame.
I still get the errors even when removing the HDRI. I think something else is going on. I've rendered some pretty complex scenes in the past.
DAZStudio.exe caused ACCESS_VIOLATION in module "D:\DAZ 3D\DAZ 3D\DAZStudio4\MY LIBRARY\DAZ 3D\DAZStudio4\libs\iray\libneuray.dll" at 0033:00000000B020C0CE, mi_neuray_factory()+4039486 byte(s
It's out of memory which winds up causing an access violation. Do you have more fibre mesh hair in the scene? Have you increased the subD levels in the viewport & and render for various items? Have you increased the size of the render inself?
Try decrease the size of the render to HD from a higher level and see if it crashes. Or try optimizer to be configured for Memory rather than Speed. Those are the two easiest ways to prove or not it's an out of memory for that particular scene problem rather than an actual DAZ Studio bug.
Thanks for the suggestions. I will look into those.
Also, try disabling temporarily the CPU as render device, also, after a DS crash might be necessary to restart the system just in case the GPU is no getting reset.
I am going to continue to experiment. I am currently trying upping its virtual memory and see what happens. The machine has 64 gb and should be honestly able to handle two figures and a background. If not Studio should warn you your machine is not sufficient to render a specific scene.