Genesis 3 Female and Male are different!!!

Hi, I wanted to try to pass a free morph from Genesis 3 Female to Genesis 2 Male, as I wanted to use it with a male version.
In the past I did the same with Genesis 2 Male and Female, like this:
I loaded Genesis 2 Male, and I exported the OBJ in low resolution.
I deleted it and loaded Genesis 2 Female.
I injected the Obj in Genesis 2 Female with Morph Loader Advanced.
I set the morph so Genesis 2 Female became bad, I set the morph, and I exported the result semre at low resolution as OBJ.
I loaded Genesis 2 Male and injected the morph.
Now, I tried to do the same with Genesis 3, but the morph loader gave me error, then I exported both Genesis 3 Female and Genesis 3 Male in obj, and I found that between the two there is a difference of 2 megs . In practice the Mesh are different.
Do you confirm this, or is it my mistake?
Thank you.
Comments
yes they are indeed different
GenX is the only way I know
Load G3M, dial up the G3F clone shape, export as OBJ in low resolution.
Delete it and load G3F.
Import the G3M OBJ, fit it to G3F.
Dial up the morph you want to transfer.
Hide G3F in the scene tab.
Export as OBJ.
Load G3M, dial up the clone shape again, and inject the morph with Reverse Deformations on.
(Process written up from memory, I hope I didn't leave anything out.)
I think once you have the clone shapes so that they share the same shape - you can also have both figures male and female loaded in the zero pose. Then it should be possible to transfer morphs with the Transfer Utility, that may require some settings to be tweaked. Just my alternative suggestion.
Thank you very much, but how can work with different geometries?!?
Both my OBJ-based method and the Transfer Utility method work by using the same method Studio uses to project morphs from figures into clothing (which also has different geometry). It won't be quite as perfect as the matching geometries of Genesis 2 allowed, but it will still be very close.