Shader Mixer - How to make a parameter that allows invert/instance tiling.

I'm trying to figure out how to create a user parameter that allows the user to invert and tile the texture in the parameter. In the existing iray uber base shader, their image slots allow you to do this. However when I try to create a new slot, I can't seem to figure out how to create a user parameter that can do the same thing.
In this example, A is the daz created parameter, and B is my user created parameter, and you can see they are displayed differently. How do I create one in the A style?
Furthermore, when the user opens up the image editor in the material, for A they get the full set of options to invert and tile, while in my B example those options don't exist.
Comments
I don't think we can do this - I'm surprised the options survive a trip through Shader Mixer even for the existing properties.
What I usually do is simply drag, say, Base Color back to 'create a parameter' and then change it's label and name.
That sounds perfect but do you have a screenshot or something? I don't see a way to drag or a 'create a parameter' button when I'm looking at the shader mixer?
Ah, got it thanks to Oso3d's help. You have to drag the C from the image ID slot on your texture node to the Auto Add V in your user parameters and it will auto create the right type of parameter. .