Pose character while keeping feet pinned

megavladmegavlad Posts: 11
edited February 2018 in New Users

I having a hard time making adjustments to upper bodies of characters while leaving their feet planted. I tried pinning the feet, but that seems more like a slight hint. For the most part, pinning doesn't seem to be respected. Maybe there is an option that I'm not using?

Is there a way to tell Daz "Hey, keep these feet pinned to this location, and don't move them, no matter what. I rather that the character deforms itself than for the feet to move"

In a similar vein, I have trouble making the character perform squats type of motions. Again, I tried to pin the feet, but I don't see a way to move the hip downwards such that the knees bend, but the feet stay in place. I think that's  an IK type of motion.

Finally, what does the "translate hip" blue button do, in the PowerPose window (towards middle of char, on the side). It just seems to move the entire character, not just the hip.

Post edited by megavlad on

Comments

  • Sven DullahSven Dullah Posts: 7,621

    Try the active pose tool, it has a far more robust pinning!

  • gederixgederix Posts: 390

    You wont be able to pin the feet so they dont move 'no matter what', but using the active pose tool in conjunction with the tool settings pane, set the pins to 'pin at both' instead of the default pin at origin, then pin the feet. This is the most rigid pin, however it is still easy to pull the feet out of position. Turning off limits for the figure can help a bit but once you start forcing things to their limits and beyond pins will not help much.

    For squatting, as you noticed, if the character has straight legs you cannot just grab the pelvis and shove downward to get a squat, you have to help the knees a bit first. Grab each knee and pull it forward a little, then grab the pelvis and push back to over the feet and then down. 

    Dont know about the powerpose hip thing. 

  • ttamceajttamceaj Posts: 4

    if you parent the enviroment to the hand or foot that you want to stay stationary. then the entire environment will move with that appendage. If you parent all cameras, lighting, and figures to the enviroment, you will create the illusion of planting the appendage while your figure moves. But accually everything is moving so this makes posing a bit harder.

  • edited May 2021

    Daz is [not terribly good] at keeping things in place. Best thing to do is to create a primitive (cube) and scale and orient  it to the size of the foot or toe in question and use this as a reference marker by placing it over the foot. When you creat a new or modified pose you can then place the news poses foot over the marker. 

    Post edited by Richard Haseltine on
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