earrings and necklaces follow head and body movement?

davesodaveso Posts: 7,143

is there a way to have necklaces, earrings, and even dress straps follow the body and head movement with manually trying to pose these items. Well, you can't do it with dress straps manully. Some stuff you can with some work. 

I was thinking perhaps dforce could do it ? dress straps for sure, but what about earrings. 

There is nothing worse than a nodding head with the earrings going straight down or at that point, sticking out as if gravity does not exist. 

Comments

  • AllenArtAllenArt Posts: 7,169

    All the earrings I've made can be posed/swung in any direction. Are the ones you're trying to use smart props or are they conformers? At any rate, there should be a way to pose them using the sliders in the Parameters tab.

    Laurie

  • davesodaveso Posts: 7,143
    AllenArt said:

    All the earrings I've made can be posed/swung in any direction. Are the ones you're trying to use smart props or are they conformers? At any rate, there should be a way to pose them using the sliders in the Parameters tab.

    Laurie

    only twist, bend, side-side..also bead size, in this one I'm currently trying..so it involves about 10-12 items, each of which need to be bent, twisted, whatever to allow movement in correct direction, very tedious.... 

  • davesodaveso Posts: 7,143
    edited February 2018



    here is an image. with this pose, the earring on the left has a lot of manipulating to do..possile, but not really easy, as when you move one object, it changes those after it. 
    It has to move in a direction, plus fall onto the shoulder, lower neck area.

    floe small.jpg
    400 x 353 - 100K
    Post edited by daveso on
  • OdaaOdaa Posts: 1,548
    daveso said:



    here is an image. with this pose, the earring on the left has a lot of manipulating to do..possile, but not really easy, as when you move one object, it changes those after it. 
    It has to move in a direction, plus fall onto the shoulder, lower neck area.

    I don't know of any easy fixes for this, but when you have to pose a whole chain of joints (like in an animal's tail, some older braid hairstyles,  or these earrings), start at the topmost joint in the scene list and work your way down. You can try dForce but unless the earrings were modelled in a very specific way they're just going to fall apart or explode.

  • FistyFisty Posts: 3,416
    edited March 2018

    I don't have those earrings, but with the root of them selected in the scene tab look in parameters to see if they have pose controls, if I had made earrings with that many bones I would have made pose controls for them for sure.

    Post edited by Fisty on
  • And if they don't have pose controls, you can select every joint that needs to be twisted or whatnot, then in parameters go up to All and you should see the twist controls and such there with a number next to it for all the joints you have selected. Then you can move that dial and it will move them all at once.

  • DiomedeDiomede Posts: 15,221

    And if they don't have pose controls, you can select every joint that needs to be twisted or whatnot, then in parameters go up to All and you should see the twist controls and such there with a number next to it for all the joints you have selected. Then you can move that dial and it will move them all at once.

    Oh man, what a great thing to know.  Thanks.

     

  • OdaaOdaa Posts: 1,548

    And if they don't have pose controls, you can select every joint that needs to be twisted or whatnot, then in parameters go up to All and you should see the twist controls and such there with a number next to it for all the joints you have selected. Then you can move that dial and it will move them all at once.

    Awesome did not know that! Will have to try it when I get home :)

  • plarffplarff Posts: 270

    ChangelingChick said:

    And if they don't have pose controls, you can select every joint that needs to be twisted or whatnot, then in parameters go up to All and you should see the twist controls and such there with a number next to it for all the joints you have selected. Then you can move that dial and it will move them all at once.

    I know its an old post but hopefully someone can explain it simpler? I honestly dont follow. I have earring that are static and should be facing downwards but not. Thre are no pose controls of any kind. Hopefully it can be done as you said but how? 

  • cridgitcridgit Posts: 1,757

    Look for dFast in the other store. You can use it to make clothing/jewelry transforms follow head/neck transforms.

  • plarffplarff Posts: 270
    edited November 2022

    cridgit said:

    Look for dFast in the other store. You can use it to make clothing/jewelry transforms follow head/neck transforms.

    you mean a dforce type of adonn for Daz? 

    like this:  https://www.daz3d.com/dforce-assistant

    Post edited by plarff on
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