Converting quads to triangles
Daywalker Designs
Posts: 3,586
I'm starting to work on a plug-in project that will add AMD's open source version of ProRender as a render engine and was wondering what the most efficient way to convert quads was since the current implementation I'm working with only has native support for triangles. Any suggestions?
Comments
Hi!
I found this trick which I used in script test, which probably can work on DzFacets too (I haven't tested).
The idea is, read the Facets, if they are quads
turn them into tris using
tri 1: oFacet.vertId1, oFacet.vertId2, oFacet.vertId3
tri 2: oFacet.vertId1, oFacet.vertId3, oFacet.vertId4
I tried it processing an exported OBJ but will "soon" try it directly on a DzFacet.