(Solved) G3F Right Hand Wearable(s) posing issue
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I've created an item that I plan on smart-parenting to G3 and G8 figures' right and left hands, along with a respective hand pose. I've created a wearable preset for the item parented to each respective default figure (with pose). When I load the preset onto G3M, G8F, and G8M the item parents correctly and the correct hand only pose is applied. However, G3F is giving me troubles. The Wearable for the G3F Left hand works perfectly, but the Right hand poses from fingertips to abdomen lower. All the Wearable presets were created in the same way. I loaded the figure, loaded the item, parented it to the hand, posed the item and hand, then file>save as>wearable(s) preset, then ensured the item was checked, enabled the save pose data checkbox, and navigated down to the forearm twist, unchecked it, and then checked the hand (unchecking the unused pelvis, pectorals, and the shoulders/lower neck).
I've tried overwriting the old preset, deleting the old preset and saving a new one, saving an entirely new preset, restarting Daz, refresing content, and I even attempted a manual file comparison but got quickly overwhelmed by the amount of data in the save files. I've come to the conclusion that somewhere, somehow, there is an artifact that is not being properly written. Anybody have any insights?
Thanks in advance!
Comments
Sounds as if the checking bones may have gone wrong - have you tried saving again?
Yup. The first several times I tried to fix the issue I was saving over the old preset. The preview image would change, but the functionality did not.
When I get home, I’m going to try unchecking everything and then checking the hand, then saving. Maybe that’ll fix it?
So, the solution was to enable the pose data, and just un-check G3F entirely, then navigate to the hand and enable it. Not sure why my previous workflow worked for every other hand across 4 figures... But, hey, it's fixed!
Many thanks Richard for getting my wheels turning on this again!