Double sided surface/shader for a 'flat' cape

wteeningwteening Posts: 89
edited March 2018 in Daz Studio Discussion

Hi all,

I've created a model which is basically a flat cape that gets molded around my character by dForce. I would like to have a different surface/shader for each side, but I can't find an easy way of doing this in Daz3D. Can anyone explain how I should approach this?

Post edited by wteening on

Comments

  • ChoholeChohole Posts: 33,604

    You would probably get more answers if you posted to the Daz Studio forum.   You can move this thread yourself by clicking on the gear icon in your first post (the one next to the star) and then clicking on edit.  On that page you can change the category in the drop down on the left hand side

  • Richard HaseltineRichard Haseltine Posts: 102,418

    Iray or 3Delight?

  • wteeningwteening Posts: 89
    wwes said:

    Thanks, I had found that thread, but I'm missing a solution...

  • wteeningwteening Posts: 89

    Iray or 3Delight?

    Iray, sorry for not mentioning that!

  • wteeningwteening Posts: 89
    Chohole said:

    You would probably get more answers if you posted to the Daz Studio forum.   You can move this thread yourself by clicking on the gear icon in your first post (the one next to the star) and then clicking on edit.  On that page you can change the category in the drop down on the left hand side

    Thanks, done!

  • agent unawaresagent unawares Posts: 3,513

    For Iray, you're probably going to want to just create a geometry shell and apply one material to the cape, and a different one one to the geometry shell.

  • wteeningwteening Posts: 89

    For Iray, you're probably going to want to just create a geometry shell and apply one material to the cape, and a different one one to the geometry shell.

    That sounds like a nightmare for animating, I can't imagine dForce liking that very much... Also, how does Daz decide which side to show on which?

  • jag11jag11 Posts: 885

    Iray Uber Base applies the same shader to both sides of a plane, although Iray allows to define a material with both sides a surface(from where the normal vector goes) and a backface. You can customize a material in the Shader Mixer tab.

  • agent unawaresagent unawares Posts: 3,513
    edited March 2018
    wteening said:

    For Iray, you're probably going to want to just create a geometry shell and apply one material to the cape, and a different one one to the geometry shell.

    That sounds like a nightmare for animating, I can't imagine dForce liking that very much... Also, how does Daz decide which side to show on which?

    dForce doesn't care at all. The geometry shell follows the cape, and you don't even have to have it on while animating, you can add it after the simulation (would recommend this actually). What side goes where depends how you set your offset. This is absolutely the quickest and easiest option. You can always look into giving a different material to the backface as jag11 says.

    Post edited by agent unawares on
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