Make an Item rigid on character?

Hi, I am looking for some advice or help on how to make an item on a clothing set I am working on, riged. It is the button for the belt on the middle of my character. Every time I put her in a pose, it starts to worp the button and causes it to have cracks or ruf look. Any help would be greatly apriciated. thanks.
AcharyaPolina.


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Post edited by acharyapolina on
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This is controlled (mainly) by the weight maps. if possible you want the weights across the item to be uniform, so that it moves consistently rather than deforming. You can also use morphs linked to the bend (at least one morph per bend that affects the area) so that when the pose is applied the morphs kick in. Another possible option is to split the button out as a prop, then create a Rigid Follow Node from the polygons behind that button and parent the button to the Rigid Follow Node (Mada posted a video on tis to one of the threads on dForce, though its use isn't limited to dForce).
thank you so much. Will look into these options. Much apriciated. :)
One question I have. does anyone know of any tutorials I can follow that will teach me more about weight mapping in daz3d more specificly rigid weight maping an object like my button. :P
Any help would be greatly apriciated. thanks
Have you checked Daz' YouTube channel?
Ahhh Haaaaaa!!!!!! I figured it out!!!
If anyone would like to know, here are the links to the videos. Hope they help. :)
or search in youtube for Solid Rigging Earrings (extra bones)