can evermotion trees be used in DAZ???

frozensun58frozensun58 Posts: 0
edited December 1969 in The Commons

hello im new, i mean VERY new, im just wandering if evermotion trees and plants and rocks will work in daz studio 4.6. I the tree models i have exceeds 670,000 polys... i know thats quite a lot but im trying to make a game so i need good tree models so i went with evermotion. and my other question is can you import models made with daz to 3Ds Max? like V5 victoria micheal all those models be brought in 3Ds Max? thanks i look forward to you answers!

Comments

  • fixmypcmikefixmypcmike Posts: 19,598
    edited December 1969

    Moved to the Commons, as it is not an offer of a freebie...

  • frozensun58frozensun58 Posts: 0
    edited December 1969

    oh oops

  • patience55patience55 Posts: 7,006
    edited December 1969

    Check the gaming license rules before making things with D/S for games.
    It is possible but there is a $ tag.

    D/S can use .obj files ... I have loaded files that were over a gig in size. Not exactly recommended for games though.

  • FSMCDesignsFSMCDesigns Posts: 12,774
    edited December 1969

    As pointed out to use any DAZ assets in a game you need to purchase one of the two licenses
    http://www.daz3d.com/commercial-game-developer-license
    http://www.daz3d.com/indie-game-developer-license
    and this does not include all items in the store since DS assets are not really meant for game use.

    670 k polys is very excessive for game use. games rely more on textures, normal and displacement maps over high polys for detail. If you are wanting to make a game, best is to learn to model your own assets in 3DSMax first before anything else.

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