Daz Keyframing issue.
![Malus](https://secure.gravatar.com/avatar/a5fe68d41bc43611cd894d8ce15b42bc?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fa5fe68d41bc43611cd894d8ce15b42bc_100.png)
Avert your eyes if you are allergic to nipples of a 3D model for some bizarre reason. It is a default texture, have an issue take it up with the nipple fairy.
Anyways as the video shows the keyframe happens but the pose does not stick. I tried it many ways selecting all the bones, and as the video shows and even mashing add keyframe as well nothing. I added a simple walking animation to make the clothes do what I want them to do when using them in Marvelous Designer but the pose at the end refuses to stick and that is kinda the most important part well the pose will be edited but the pose I chose is to be the base of the pose.
Video link removed
Sorry for the low quality just got this screen recorder and am not entirely used to it. I hit HQ when recording but it did not listen to me. No wait it did youtube was slow.
Comments
You need to redo the video using smooth shaded view, so that the texture doesn't show.
How did you add the walk cycle - is it an AniBlock?
I added an animation from my presets. I just deleted that animation went to zero the bones out and ran out of undos when I realized it reset the whole model morphs and all. So that is trash now. I have a headache because I honestly dunno what settings I used to make her. Such is life.
One of my duf is right the other isn't the one that will import is the one that reset the other that is an image is the right one. Is there a way to get the green one in?
Those are the content files and its thumbnail (the image that shows in content panes), so I'm not sure what you mean.
Dang, so the image is just that of an old one. I dunno why my morphs reset but they did and I have no clue what they were that is why I wanted the image one to open because it still had my old preset morphs. Such a shame it is gone. I may be able to get something close to what I had originally. So is there an answer for the issue of keyframes not working when you add animation to the model as seen in the video. No matter what the pose would not stick as a keyframe it added a keyframe but it always reverted back to what it was previously when you slid the slider around.
The answer I seek I made.
![](http://img.youtube.com/vi/VLW_eOQEocA/0.jpg)
No nips for the nipaphobes here apparently even though everyone who worked in Daz has seen a nipple at the very least it does not even have an age restriction on it really.
Anyways I just now got to fix the morphs on my model one day.
I am posting this here for anyone who may need the answer besides me because this was bloody confusing.
What I usually do is to set my pose/morphs and then lock the character so that any puppeteer pose I set *(As in a pose with a different character/pose saved with puppeteer) won't be overwritten with a different character morph!