Knobs and Buttons in Object as controllable bones
![AscendedJoy](https://secure.gravatar.com/avatar/ddf5f393a18a0867cfef8d3045ff240a?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fddf5f393a18a0867cfef8d3045ff240a_100.png)
Hello everyone! I'm currently building a product - and currently stuck with a problem.
What I'm making currently is an object that which I would like to make its knobs and buttons manipulatable - have its own bones to be controlled
I have propery assigned each buttons and knobs I want to be manipulatable with face groups and individually assigned them with bones
Since these bones are not parented, I thought they should set their center/end point of bones to each themselves. However, it's not happening that way.
Do I have only option to manually adjust their center/end point to every single face group?
Just to give you an idea, here's a portion of object.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/11/f5bdac0a8433f4d20b8943e20c7f82.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/11/f5bdac0a8433f4d20b8943e20c7f82.jpg)
Capture.JPG
471 x 316 - 17K
Post edited by AscendedJoy on
Comments
If you set the figure up in Figure Setup, and if the parts have their own groups at that stage, then the bones should snap to the extents of the groups along the twist axis (so if rotation order is yxz then the bone will run from top to bottom of the bounding box for the group).