Loading custom character with rigging updated

I have a custom morphed character that when I load gets the "ribbon finger" issue. I know I can fix this by updating the rigging via Edit>Figure>Rigging>Adjust Rigging to Shape.

However how do I update the morph files so I dont have to do this everytime I load the figure? I have tried updating the rigging and resaving the morph asset but this doesn't appear to work.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,877

    You need to link the rigging changes to the morph. Assuming you haven't already used ERC Freeze on the morph, zero the figure, apply your morph, Adjust Rigging to Shape, and do some posing to make sure that works. Assuming it does, make sure all the posing is zeroed back out. Now right-click on the Parameters pane and select Edit Mode (if it isn't already checked), then right-click on your morph's slider and select ERC Freeze. Check that the list of controlled properties is only the joint adjustments, then click Accept. That should give you a set of links that will adjust the rigging as you set your morph, check everything is still good and if so save your morph as an asset again.

  • skinnii3dskinnii3d Posts: 11

    You need to link the rigging changes to the morph. Assuming you haven't already used ERC Freeze on the morph, zero the figure, apply your morph, Adjust Rigging to Shape, and do some posing to make sure that works. Assuming it does, make sure all the posing is zeroed back out. Now right-click on the Parameters pane and select Edit Mode (if it isn't already checked), then right-click on your morph's slider and select ERC Freeze. Check that the list of controlled properties is only the joint adjustments, then click Accept. That should give you a set of links that will adjust the rigging as you set your morph, check everything is still good and if so save your morph as an asset again.

    Thanks - that worked.

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