Is it possible to apply morphs to a geoshell?
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in The Commons
Hi,
I know a geoshell will follow morphs of the base figure, but is there any way to apply morphs to the geoshell only? I am thinking here of using a geoshell as close fitting clothing, and it would be useful if the geoshell could be morphed away from the undelying figure in some areas.
Interestingly you can apply a deformer to a geoshell, and that works fine, but it won't spawn a morph on the geoshell.
Comments
You can increase the offset of the geoshell from the body, which might help you, however there does not seem to be a way to dial in (or remove) morphs from the Geoshell in the same way as you can with hair and conforming clothing.
There is a work around to this, basically duplicate your figure (so that its pose and morphs are identical), apply the geoshell to the duplicate, and then hide the duplicate (but not the geoshell). You can now change the morph of the invisible duplicate and this will alter the morph of the geoshell.
Of course if you do this for the purpose you have stated, then you can always fit the clothing to the invisble duplicate, and morph that. This is likely to do what you want without the need of a geoshell at all.
Deformers work fine!
ETA Sorry you mentioned it already
Thanks for the replies.
I know I can add a displacement map to the geoshell, so I'll try that too, but disp maps use a lot of resources compared to a morph.
@Havos: Thank you for that suggestion with the invisivle copy of the figure and applying the geoshell there. Played a little with dformers but that's quite a hassle. Just using morphs on the hidden figure is way faster.