SOLVED! :) - Can I conform an .OBJ to conform to an already morphed character.

I have a very morphed G8M character for whom I made some clothing but then realized I could not make it conform to my morphed character by traditional means (Using the Transfer utility and using G3M as the Source). When I do, it's like it DOUBLES the morphs involved.
Is there a way to tell the .OBJ to conform to the post-morphed character as it without backtracking to the original figure and then turning those morphs BACK up or do I have to completely remake the .OBJ to fit G8M?
Post edited by RKane_1 on
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Can I make my own clothing form to adapt to?
Set the Source Shape to Current, then expand the options at the bottom of the Transfer Utility dialogue and check Reverse Source Shape from Target.
Richard, YOU are a Godsend. :)
Sorry to bother you again, Richard. That did not work, BUT it put me on the right path. I had to Zero the G8M figure, THEN go to the garment, turn the Morph on it to -100%, THEN export out the garment with it's current deformations which then fit G8M PERFECTLY. Now I have conforming piece of clothing that fits BOTH G8M normally AND my original figure!
Thanks so much for your guidance! :)