Problem with Texture Atlas

So I've been trying to import a character into Unity. 

For some reasons I had to create only one texture image and to do that I used Texture Atlas. Everything was great till I imported the character in the scene and I realised that my UV got messed up.

This is what I got

Do you guys know what might cause this?

And no... I don't have the interactive licence. I am going to buy it only if I'm sure that I'll manage to make the game work.

Comments

  • mtl1mtl1 Posts: 1,507

    What are you exporting as? If it's an OBJ export, perhaps try collapsing the UV tiles?

  • hapciupalithapciupalit Posts: 121
    mtl1 said:

    What are you exporting as? If it's an OBJ export, perhaps try collapsing the UV tiles?

    I export as FBX..

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