Morph Loader Pro - how to deal with geografts?

Im using a commercial geograft product with its own morph dials, and have a pose applied.
Now I want to overlay a custom morph to the geograft. I can't unparent the graft, since that causes it to reset to zero pose.
Surely, there must be a way to use the active pose and active dial settings as a source obj for Blender?
I can do this fine for the base genesis, but the graft will not cooperate. I believe I'm missing some understanding of how DS wants me to import and export the graft when it's not in default state.
Comments
After some research and toying about, it appears this process works: