Creating a symmetrical morph

Hi There!

I want to deform the thumbs of my character in a particular way. They should be symmetrical at the end.

I'm using D-Formers to err... deform the tumbs.I'm also using Map brush to define the exact area where the D_Former shall be influent.

My problem: I already know how to define with two symetrical brushed areas, but they are linked to the same D_Former field. This is not good because when I move this D_Former, it deforms both thumbs while I'm shaping, the left or right thumb. So I want to brush the R and L thums in that same exact way, but on two different D_Formers, so when I move one it doesn't spoil the other...

Sign In or Register to comment.