ZBrush to DAZ textures

Can someone please tell me the trick of getting the textures from ZBrush to align correctly with DAZ? I have tried flipping and rotating the texture before exporting, but nothing aligns with the object in DAZ.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,871

    Flipping the V shoudl work, but how did you get the maps into ZBrush and back to textures? If we are discussing the Daz humans ZBrush doesn't, as far as I am aware, support the overlapping or UDIM mapping so there's a certain amount of fiddling involved.

  • LD1LD1 Posts: 139

    I have the 3D fruit from Bad King URL: http://www.badking.com.au/site/shop/organic-custom-brushes/3d-fruitby-gordon-goane/ ; The fruit comes textured but the textures didn't come into DAZ when I brought the obj in. So here is what I did:

    1) I brought the fruit's ZTL file into ZBrush

    2) I used the TextureMap's Create "New from Polypaint" to get the texture off of the watermelon

    3) I Used the "Clone Texture” button 

    4) I went to the Texture menu and exported it as a Jpg

    5) I imported the object into DAZ using XYZ coordinates 

    6) I brought the texture in using the Surface tab's controls

    BTW: Before exporting, I tried flipping the V Axis etc. but nothing aligned when I brought them into DAZ. What am I doing wrong?

  • LD1LD1 Posts: 139

    Problem Solved:

    It dawned on me that I never created UVs for the fruit. Once I did - the textures aligned perfectly in DAZ. Sorry for bothering you, but thanks for trying to help

  • Richard HaseltineRichard Haseltine Posts: 102,871

    Is the model UV mapped? I would think so, if you can go from Polypaint to texture, but it may be worth checking (and checking that DS is reading the UVs by switching to the UV preview mode in the viewport with the model and surfaces selected)

  • LD1LD1 Posts: 139

    Looks like we both came up with the same idea and posted seconds apart.

    Thanks for the tip on checking DAZ's UV Preview mode in the viewport. I will do that.

Sign In or Register to comment.