Blender Tutorial by Gedd

24

Comments

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Oh gotcha... I don't know. The only way to know is to test it.

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    It works. Physic simulation doesn't change vertex order and you can use it to create morph. Blender is very usefull in many case ^^
    Add the sculpting possibilities to the mix and you can get a very comfortable tool to do lots of thing

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Wao,,, thanks. Takeo.

    I must try it,, (but need to learn clear usage of phisics simulation more,,, ^^; so hope Gedd if show the tutorial,,
    future request ....... )

    I really expect blender power which make up which can not be done by ds only.

    ( I love cycles render too ^^; but often tired perfectly just modify material nodes which imported from ds,,,
    I really love easy simple products material presets of ds clothings,,, there is alrready good sample,,
    so that I can modify easy,, )

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited July 2013

    I could do the tutorial but I'm too lazy ^^

    Basically you just need to export obj. from DS then import them with 'Keep vertex order' option. Then you assign a collision property to genesis or V4 and a cloth property to the cloth and run the simulation until satisfied.

    When happy, just export with 'keep vertex order. Then in DS you run morph loader pro with correct settings and you're done

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    Post edited by Takeo.Kensei on
  • Joe CotterJoe Cotter Posts: 3,259
    edited July 2013

    Where are you getting the import options Takeo? When I select import/obj (or export for that matter) I'm not getting any options.

    Are you running a script/add-on for import/export?

    Post edited by Joe Cotter on
  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited July 2013

    Just checked to be sure, the options for wavefront import/export are on the left of the screen when in the file selection screen in blender

    I always had it there since blender > v 2.5 although the 'keep vertex order wasn't there in blender 2.53

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    Post edited by Takeo.Kensei on
  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Yes, the panel had a scroll section which I wasn't seeing. I had to take a nap right after posting that because I was wiped .... ;p

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    On a related note, do you have the export settings for DS? When I exported, the coord was off (ie rotation) and scale.

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    When exporting from DS you can use the C4D preset

    You can use ANY preset. What really matters is that on import you use the appropriate settings

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Well my problem was, I was getting the mesh laying down... I played with a couple rotates on the xyz export but came out wrong and got lazy so quit for now on that. Then, The scale was coming in wonky, very small, which messed with working on it. I scaled it up, but again then have to deal with the scale being off when I export out of Blender to import back into DS....

    All of this I could figure out, but was looking at getting quick settings that would export the mesh so it imported scaled and rotated properly without having to experiment or calculate. Thanks though :)

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    C4D preset gives correct orientation and scale. Now if you want it bigger for modeling you can use Poser or DAZ preset

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Thanks, C4D works pretty well :)

  • Joe CotterJoe Cotter Posts: 3,259
    edited July 2013

    Actually kitakoredaz, I hadn't done import/export for a while and found your post in another thread to be the most helpful on this. It explained it very well and stepped right through the process :)

    Post edited by Joe Cotter on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Hi,, Takeo and Gedd,, any way thanks much,, to guide me next step.

    Now I am testing with some pattern by genesis and animedress,

    My workflow seems,, set two shape key, (zero poze , and after poze (which I need to render) of the Actor,
    then st key on timeline of two shape key.
    (the interporation seems terrible,, but do not mind it,,,, if more clean animation,,I may export more obj,
    but now I try with only two poze.. zero poze = zero frame kick poze = 100 frame.

    then test with cloth simulation

    (at first I needed to check with simple cube and cloth animation,, it work well @@; so that
    I step up to next step,, my puropse is not animation,, simply hope like phisics simulation in blender,
    then use the shape as morph,,,)

    Yes,,, it worked,, but may need more tweaking many,,, ^^,,
    Now trying,,,,

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  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Good luck with it. It seems like a good process. I'll be interested in hearing how it works out for you.

  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    it is Interesting,,, but At current for me,,,,, It seems not easy to modify as good morph ^^;
    (I can not say it is effective way to make morph with pozing genesis with usuall DAZ clothings,,now)

    but I hope to find good workflow,,)

    I want to use pin to fix some part of dress with genesis mesh,,
    but the pin seems fix vertices as universal positon,,
    dress type clothings loose off easy from gen,,,

    Anyway there are many option and cloth preset which I can tweak for simulation,,
    I may need to check one by one ,, each option value,, how work,,,

    I will try to import genesis obj more ,,with rotate rigs gradually,,
    then set more keys.

  • StratDragonStratDragon Posts: 3,168
    edited July 2013

    jestmart said:
    StratDragon, you could check this post: http://www.daz3d.com/forums/discussion/6728/

    Ignore the OPs instructions, the collada format just complicates things. Stick to what I wrote (and yes I am pretty full of myself).

    Awesome thanks! I'm reading now with my first cup of coffee for the day, it looks like a 3 coffee read. I'll post question to that thread unless Daz has a necroposting rule.

    Post edited by StratDragon on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    Hi,, I want to ask about mirroer modifier,,, I think,, I understood the usage of the modifier,,,
    but Is it work when I make morphs for genesis or figures,, ^^;?

    because,, I read other solved topic,,, Vaskania said she used Mirroer modifier,,
    (it is solved topic,, so that I can not ask here ^^; )
    and my english is so bad to understand all of her working,,,
    but I am afraid Mirroer modifier may not work when make morph of genesis etc ^^;,,,

    when I use mirroer modifer,,
    Usually I cut the other side,, (eg left side meshes) then apply modifer, and tweak only right side mesh,
    after that join again.

    but I think it may break vertex order,, easy.. so that is their correct step to applly mirroer modifier,
    (not X mirroer on tool shelf )
    to keep original vertex order,and counts , then making morphs for figures (and props)?

    I believed,, I can only use X mirroer of Tool shelf (not modifier) when I make morphs,,
    but It can not work when I use proportional editing,,,

    So that I hope to know,, if there is right way to use Modifier mirroer when making moprh?
    blender with ds users help me please ^^;

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  • Joe CotterJoe Cotter Posts: 3,259
    edited July 2013

    I believe Shape Keys will not reorder vertices and they can be mirrored as in the tutorial here. He kind of skimmed the mirror function without fully doing it and I haven't tested it myself though (part prior to Mirror X which he also mentions doesn't work.)

    [Edit] This video has a better explanation of mirroring Shape Keys.

    Post edited by Joe Cotter on
  • kitakoredazkitakoredaz Posts: 3,526
    edited July 2013

    ><; Gedd,,,,thank you,,</p>

    yes,, I learned,,, shape key , and exchange mesh between shape key,, or mix shape
    do not change vertex order in blender,,, it is cool.

    then,,,,,,,,,,,, I asked about Mirroer modifier ^^; ,,,,,
    how do you think?? it can keep vertex order?
    and you can keep vertex counts when use mirroer modifier ?

    edted
    anyway thank you,, now i check again shape key with mirroer.

    Post edited by kitakoredaz on
  • Joe CotterJoe Cotter Posts: 3,259
    edited July 2013

    Shape Keys are only modifying the translation of the vertices, so as long as the mesh is properly imported/exported you should have no problem. They don't add/remove verts or change the vert order.

    Post edited by Joe Cotter on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    oh great you tube tutoriall,, I though I already seen about shape key tutorialls,,
    but I understand,,, in shape key there is option to mirroer copy^^ thank you much,,,


    it is different from what I call mirroer modifier and the shape key mirroer ! ^^;
    yes,,, it seems usuful and I should use shape key mirroer option"
    not use mirroer modifier ^^;

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Shape Keys are effectively Blender's equivalent to Morphs in DAZ Studio, so it should be a good fit.

  • edited December 1969

    http://cgcookie.com/blender/2013/03/22/non-destructive-modeling-with-shape-keys-in-blender/
    that would be a better resource to go from than youtube

    and gedd shape keys are layered effects not actual morphs
    i get the refference but they need to see that the method does not equate

    blender is a multi purpose software that is pretty much stand alone
    it doesnt need an outside mapper, modeler, sculpter, poser, rigger, painter, animator, sound or video inclusion software

    i do not work for the foundation or cookie but i have had and have used blender since day 1 and i have witnessed what t can do if you embrace it

    think blender when in blender and then whatever else when there

    even with the new interface the software is still the same, a multi-purpose freeware that surpassed all else
    just dont fear it

  • Joe CotterJoe Cotter Posts: 3,259
    edited July 2013

    You never explained why you feel shape keys don't equate to morphs.

    As to Blender Cookie vs YouTube, I gave the YouTube location because it is easier to see related links then in Blender Cookie, where the videos are in more of a strict chronological order, with only videos from it's site, but yes, Blender Cookie's own site is a good resource also.

    [Edit] I forgot to mention the main reason I will watch videos on YouTube rather then the original site. The original site will often only expose a limited amount of controls in the video interface. I specifically like/use the speed control to watch the videos at faster then normal speed if I'm already familiar with the material and just want to scan it for new information I might have missed or if I'm reviewing a video I've seen before.

    The reason to not just use YouTube is that the original site might have links to tutorials hosted on other sites, like Vimeo in particular, and might have other resources not available on YouTube such as written tutorials or downloadable blend files, so it is a good idea to check both. Blender Cookie has both, along with paid tutorials one might be interested in.

    Post edited by Joe Cotter on
  • kitakoredazkitakoredaz Posts: 3,526
    edited December 1969

    mm,, Anyway,, as for me,, I have never failed to make morphs by using shape keys.
    after undestand export option,,

    Actually I usually have used shape key for make morph of genesis.@@; so that I can understand what gedd said.
    (though gedd seems think I did not use them ^^; but it because my english is bad,,, so that
    I can not tell well what I am thinking,, and trying,,,)

    I often mix shape or transfer part of vertices from other shape key then make spilit moprh for genesis.
    (everytime I find the topic someone hope to do it,, I have said samething,, you can do it by blender,,etc,,
    because really I love the way of blender shape keys,,)

    of course after use shape key,, I export the shape key applied mesh (and I usually check on modifier when I export obj
    from blender to make morph)

    then about this quesiton,, I simply do not know clear, which mirroer other user said.
    there are three mirroer,,, (on tool shelf,, and mirroer modifer,, and in shape key option,, use mirroer)
    I understand,, most of blender user clear know it,, but I did not know ,,mirroer is in shape key too.

    Then I really like blender to learn many ,,these days ^^b

    so that every tutoriall or video ,,I appreciate when other user teach me. thanks both.
    actually I have already id in blender cookie too,, but now I am studying with bledner wiki books,
    everyday^^; so that I can not follow and check all you tube..but see you tube tutoriall is my favorite style to know tools,
    (and it may help me to study english too ^^;)

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Well I didn't remember you mentioning using Shape Keys until I went back through the thread, but the post was actually about the mirror portion you were asking for. Also, whenever I answer a question, I answer it not just how the person who asked it but as a general comment so anyone else reading it can hopefully follow it, so I will sometimes include information I know the person who asked the question knows, but that I figure others might not. Just the way I respond to questions.

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969
  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    These demos are over a year old but are still great demos. Blender has come out with a few new versions since. :)

  • niccipbniccipb Posts: 483
    edited December 1969

    Hi...

    Gedd... good work on the tutorials, I'm sure many people new to Blender will find them very usefull... I haven't had the chance to look them over completely yet ( had a fatal OS crash a few weeks ago and just now getting my computer back up to normal )

    Your work is greatly appreciated...

    Also, Blender 2.68 is now up...

    @ kitakoredaz... and everyone else.... they fixed Proportional Edit with X-Mirror, and it works... ;-)

    There's also 'snap symmetry' which works well too...

    As for Shape Keys, they have many uses in Blender... and I see no problem in relating them to "morphs" in DS when you use them in that manner... even though they can be used for allot of different purposes...

    nicci... :)

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