Parts of the wardrobe melt away and expose parts of the figure...
Bobby.Ryan
Posts: 0
Kind of surprised here. In the Michael 4 pic below Michael's wearing a karate gi but parts of his upper thighs, left calve, and underwear are exposed. And in the other pic of Victoria 4 her bra and parts of her forearms sort of melt through the gi. Interesting shape shifting but totally unusable. Any ideas on how to fix this melding effect?
Thanks----B.R.
Victoria-4.jpg
872 x 928 - 141K
Michael_4.jpg
1920 x 1200 - 423K
Comments
That's dynamic clothing - have you draped it? Windows>Panes(tabs)>Dynamic Clothing
Using Dynamic Clothing worked while in his default position. I then reposed Michael and the outfit wouldn't follow. So I used Dynamic Clothing again and got lousy results. I tried the different options in Dynamic Clothing and nothing improved. I also closed out, restarted with a fresh Michael, reposed him, and then added the outfit and tried to fix it with Dynamic Clothing and got the same results. The outfit only costs around $12 so I have also downloaded the separate outfits for M4 and V4. They follow the characters fine and they'll work out OK.
I'm not certain, but I think the item in question needs an animated drape - you load it and have the figure in the zero pose (of for V4, adjust the arms from the zero pose so they fit in the sleeves) in frame 0, then go to frame 30 and apply your pose (which will poke through the clothes), then go back to frame 0, set the drape type to Animated, and run the drape. You have to redrape when changing the pose I'm afraid.
I've always been confused about animating dynamic clothing.
As near as I can figure out:
You need to do the initial 30 frame cloth room simulation to get the clothing set up for your real starting position.
You then need to do a cloth room simulation between each set of keyframes.
Then discard the first 30 frames of the output video.
Just another reason I stick to stills