GOZ: Saving morphs to conforming clothing.
I have got so used to using Genesis that I had forgotten what a nightmare is is to fit clothes to a Generation 4 figure (unless it is standard, unmorphed and unposed). Anyway, I have quite a large library of V4 clothing and I need to use the V4 character with some considerable morphing. I just can't get any of the clothes to fit (even the dynamic clothes just don't work either, but that's another story).
SO, I have Zbrush and I can send the garment there, modify it and GOZ it back again. But when I try to save it as any kind of asset, it complains about weight mapping, etc. I follow the suggestion of screen to convert the clothing to weight mapped but, surprise, surprise - the result is a mess.
I'm sure someone will have done this (please don't tell me to use GenX and V4 Shapes - that won't do for this project). At the moment, I'm doing this for personal interest as a friend asked me the question and got me started. Now I'm getting frustrated.
Comments
Transfer Active Morphs is available for fourth generation content, but you have to invoke it via the right-click menu.
Could you take a screenshot of the exact error - it doesn't entirely make sense as something that would happen returning via GoZ.
Thanks Richard, I will post a screen shot when I get back to it (soonish, I hope). Is there anywhere I could read about the "transfer active morphs" option? I don't think I have come across that before.
Damn. Now GoZ has stopped working. It did this earlier - ZBrush won't return the item to DS. I thought I needed a new version because of 4.6 so I downloaded and installed GoZ again. It worked then but not now.
Well, I made a morph using the DForm tool and tried to save that as a figure asset - it wouldn't let me save it as a morph asset. Here are the screen shots of both errors ...
So now I'm trying to use Morph Loader Pro with Zbrush but that doesn't work either. I export the garment as an .obj file from ZBrush and then try to load it with MLP but, despite saying it was successful, no morph dial appears anywhere. This is just so frustrating. I am beginning to see why people spend the money and buy Poser.
Right, you can't save a morph asset for a legacy figure. Sorry, I hadn't appreciated that it was the save stage that was throwing the error. Morphs should save with the scene, but I'd strongly advise exporting the morphed item, with everything else zeroed, as an OBJ as backup. If you save as a scene subset (File>Save as>Scene Subset) you will be able to merge into other scenes. You could also export as CR2.
As for Transfer Active morphs, load V4 and clothing, morphs V4, and if the clothes don't support some of the morphs used right-click on the figure and from the context menu select Transfer Active Morphs.
Right - I'll have a look at that tomorrow. That might be very useful ... a bit like autofit on Genesis, is it?
BTW - I'd still like to know how to get a morph from ZBrush if GoZ isn't working (i.e. where can I find some instructions for using Morph Loader Pro?).
Thanks for your reply, Richard.
UPDATE: I did try it and it helps a lot. Thank you. Applying smoothing and collisions also help.
Export as CR2 should give you a new version of the clothing with all morphs.
As for Morph Loader pro, are you wanting to load the morph as a manual morph or is it menat to follow one of the V4 morphs?
I can use GoZ from DS to ZB but not back again, so I read in another thread that there is a way to do it by exporting as an obj file from ZBrush and then import using Morph Loader Pro and specifying the .obj file. It seems to complete the process successfully but I can't find the morph anywhere.
The morph itself is something I made in ZBrush (as in a morph to open a shirt, for example).
Right, the morph will appear in the Parameters pane in the group specified under Property Group - right-click on the value to change it. If there are other morphs or poses already applied to the figure turn Reverse Deformations on. Unless you are tweaking a morph ,replacing it with an improved version, leave Overwrite Existing set to make Unique (if you are updating, choose Deltas only for that setting). At the top of the dialogue, choose modo as the preset - I think that's right, if not your morph will scale the figure up or down as you apply it.