How to save as a hair file type?

Eric LagelEric Lagel Posts: 65
edited December 1969 in New Users

I am trying to structure my content library a bit, so that whenever I click on the category "hair", I get ALL of the hair in my content library, whether they are compatible or not with whichever figure I am working on.

I have done something similar for character presets: Using Genesis, or Victoria/Michael, I apply all the injectors/shaping and other materials/skin to the base in order to obtain the character as advertised. From there, I go to save as character preset.

That way, I have a consistent icon for all of my characters and I can bring them into the scene, ready to modify or dress up, in a click.

However, when I try to do a similar exercise for hair, there doesn't seem to be an option to save as... hair. I currently try with save as... wearable, which is less than ideal, but it kind of works.

So, when you have a hair selected, how do you save it as a hair preset that can be reused easily?

Thanks in advance for your help.

Comments

  • LindseyLindsey Posts: 1,999
    edited December 1969

    To save a Hair file type, save the hair as a Support Asset.

    File>Save As>Support Asset>Figure/Prop Assets.
    Give it a location/file name. On the "Figures/Prop Assets Save Options" screen, it should default to Content Type = Follower>Hair which will generate the green Hair file type tag on the icon (and in CMS).

  • Eric LagelEric Lagel Posts: 65
    edited December 1969

    It worked! Thanks a lot.

  • LindseyLindsey Posts: 1,999
    edited December 1969

    Glad to hear !

  • SuperdogSuperdog Posts: 765
    edited December 1969

    Thanks! This helped me too!

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