Genesis figure posing problem
Not sure what is happening here. Left is a character I have been working on for a while. He is Genesis with M4 shape, and right is a new Genesis with M4 Shape. The Ex Libris pose is correct on the right but not on my character. I have tried various poses on my guy and the shoulders aren't posing right any more, the same poses on M5, D5 and Genesis work, M4 poses do work on him - except the feet. There are no other morphs applied to the body (head does). I can manually adjust the shoulders but then the pose wont zero properly, shoulders again, it will zero from this pose.
Any ideas what has happened? What could have caused the shoulders to stop working with poses. And what I can do to fix the character without having to start again?
Comments
Check that you don't have one of the Pose Controls that affect the arms set - if you memorised the figure after customising it then any parameters with non-zero values will cease to appear in used, you will have to go to the actual group and check the values (or zero the figure before applying the pose).
Thanks Richard, just checked again and the only Controls used in my saved scene are all for the head, nothing below the jaw. My default character/scene is saved and loads in the zero position. The only thing I can think of is I have taken it into Hexagon a few times trying to learn how to smooth out the forehead and I wonder that has done something. I've saving out the head as a shaping preset and that seems to load on a new Genesis/M4 Shape and work, so I can start again, but it would be nice to know what to avoid doing to again.
A morph couldn't do that, only changes to joint settings (limits) or to the pose controls could cause it as far as I can think. Having the rotations locked could also do it - select the collar and shoulder bones and see if any of them has a little padlock, as in the image
I feel you have touched hide poze controller it can only visible in parameter tab.
about this case, zero pose can not correct the poze.
if you set zero value about each rotation,
after that you try to zero poze, it retrun the hide poze value.
if have you not saved it as scene or have you not memorized figure,
"restore figure poze" can reset the hide poze controller value.
after that you can re aply zero-poze correctly.
but if you have saved memorized the hide poze controller value aleady,,
you must need to serch the controller.
I think,, you select genesis, then show hide parameter option, in parameter tab.
then serch poze controll>Arm
you may find some hide poze controll
Arms down right, left,,, Arms up right left. these controller are usually used with
another poze controller by ERC. the right and left two controller are
expected to move at same time by another controller.
so that if you moved these assigend Hide pzoe controller individually
cause problem.
I sent future report about zero poze, sometimes I met same problem.
and I know some user get this problem, then could not find answer,, and simply gave up then forget.
zero poze need to adjust every hide parameter value. but it can not.
Remove/unparent/unconform the hair.. betcha the arms will move when you reapply the pose. I just dealt with that an hour ago.
Thanks for you all getting back to me.
Richard - there are no locks there.
Kitakoredaz - I've been working, on and off, on this figure for a year so the 'damage' could have been done any time. There are lots of things set and locked under hidden, CTRLRIGs, I wouldn't know where to start changing them, but...
Lindsay unparenting the hair didn't work, I then unparented the glasses and the jewellery and that did it! :-) Just need to figure out which piece it was and see if I can find an alternative that doesn't do this. Weird but I am really glad to get to the bottom of it. I can get back to making the birthday card of someone in a library ;-)
Thanks for your help!
A parented item shouldn't do that - if you can figure it out and reproduce it please make a bug report (bugs.daz3d.com, it needs a separate log in from the store and forums).
FYI it is M4 Veranil's necklace - pity because I liked the crystal necklace and Effortless Cool doesn't have a crystal one. So solved :-)
Edit - we cross posted Richard. I'm having difficulty getting into the forums, keep getting Cloudfire errors and have to log off and on before I can see posts. I will do but since it is a M4 product I am not sure if they will make the changes. I'll see if I get the same on a default Genesis.
Edit Again, it works fine with Fit To, I think I was trying to tidy it up by parenting not realising it could cause problems. Parenting it on default Genesis does the same thing but Fit to works and doesn't affect poses.
MM,,, I am sorry,,not to tell you where you should serch,(but I do not know it cause your problem or not,
anyway,, it seems not kill your time to know where is poze controlls in parameter tab.
you must need to select root node genesis, not select child node (eg abdomen or sholder)
and not need to serch under hide section group.
select genesis root> open parameter tab>you can find poze controll group I think.
many of poze controll are assgined root genesis node.
(without head, hand feet)
then
extract Poze controlls> select Arms . I do not know these poze controlls are released as product,
or it has been included in genesis starter essentials.
but usualy if tweak arms , user may use these poze controlls without intention,,
under poze controll section, you may not find any CTRLs labbeled
(though each poze controller has name CTRL,,,)
I think you can easy find, the Arm right up, or Arm down etc. under Arm section.
(of course you need to set hide parameter show )
the bright right poze controll are default poze controll, usually we can tweak them
but there are hide individual controller too. (dark color labelled )
if you tweaked them,, it work without problem, but it cause problem as you said.
And If hide JCM or hide poze controller cause this probloem
I may try another way.
Once load new genesis. (it may not have problem)
it must need to keep zero poze.
then save as poze preset of current zero status.
you may need to seelct option.
then check on only poze controll of root node. and Hide section, like my Pic
then save it as "zerohidepoze" preset.
it only effect your root node poze controlls (with hide controlls)
and MCM JCMs of root node. not change rig rotation or scale, translation.
then try to apply it your problem figure. I expect if it can reset your wrong parameter value to zero.
like my pic.
Was there ever a bug reported or a fix for this? I have Cookie parented to Genesis head (Cookies Head on Genesis body), and it freezes all arm poses, when I try to apply any presets. If I un-parent her from Genesis, then Genesis works fine.
UPDATE: - Actually what is happening, is the ARM part of the pose is being applied to Cookie, and the rest to Genesis. (I had that part of Cookie hidden, so I did not notice it until I tried to replicate it.
It does not happen from all poses, but for example, PinUp01 from V5 Pinup Poses fails in this....
Reported in #157419
I also noticed that older Genesis .DSA poses work, but the .DUF versions do not...
I didn't report a bug, because the mistake was mine in that I parented a conforming item. When I unparented the necklace everything worked fine. There could also be something wrong with my character - autofitting M4 clothes isn't working on him since upgrading to the latest Release (not Beta), but everything still works on my other character, Genesis and M5. I have a file for last years Christmas Card that the clothes aren't fitting on him anymore. So I am starting him again from scratch.
I don't think it is a "mistake" to parent a conforming item (unless you wanted to conform it). For example, if you have a conforming hair object that you wish to have a character hold as a "wig", you would parent it to the hand. (versus conforming it, which would probably snap it to the head)
Anyway, its reported. That being said, I had another issue that was replicable reported in October, and no response...so I don't expect a fix soon :(
Had the same issue. It comes up when I have Melody parented to Genesis (Melody's head on Genesis body). I just apply the pose (everything moves but the arm) then unparent melody, apply the pose again, and reparent it.
Odd bug.
Well on a positive note, I had submitted the request above about this, and it was duplicated and forwarded onto QA for resolution or reporting. :)
Woohoo! Just checked the beta list and it was fixed! :)
17) Fixed #DS-260/CS157419: Fixed child figures getting pose data from Pose Presets in some cases