G8F Clothing to G8M
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Hi,
I am trying to convert Exoline Undergarments for Genesis 8 Female to fit a Genesis 8 Male figure, simple right? The problem is the clothing geometry is made for females and is shaped for G8Fs breast so when I go and fit it to G8M it compensates for the boobs but not the space in between which results in a very odd looking shirt! (first pic)
I tried using Dforce to see if that would help but because it has more geometry there it just kinda flops not helping at all. (second pic)
So is there a way I can fix this?
Also, the boots are messed up, pointers on fixing that would be appreciated as well. (third pic)
Thanks!
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Post edited by LuminoDiscer on
Comments
You fix this by taking the clothing into a modeling program and sculpting it to fit correctly, then updating the base geometry with your repaired model.
Ok thanks, I think I can do that in Blender. How do I do I update the geometry in Daz?
Edit>Figure>Geometry>Update Base Geometry
So I tried that after editing in Blender and it says the vertex count and stuff are not the same so it won't work. I did not change that (to my knowledge) but I did join the parts to edit the mesh shape in sculpt mode. Could that cause a problem or is it something else?
You need to be sure that you do not, at any point in the process, add, remove, or modify any vertex or connection between vertices. Not even if you reverse the change later. The only thing you can do is move the vertices around.
I loaded the original file that I exported from Daz in a new Blender window and compared them to make sure I didn't change the vert or face count, and they are the same. I know I did not change and then add them back in later. I did, however, earlier change the vert count but I undid that, maybe that caused a problem.
Did you export at base resolution?
What do you mean?
Select the clothing and in the parameters tab set the resolution to Base. If you have any other objects in the scene make them invisible before exporting so you only have the clothing geometry.
So I tried this again from the start:
What settings are You using in Blender for your wavefront obj import and export? These are what I use successfully. Also be sure that you use the same scale settings for both export and import in Daz Studio.
That did not work either.
Troubleshoot:
After you export from DS, try to import the object as base geometry with no actual changes.
If that works, import the object into Blender, export it with no changes, and try to import it as base geometry.
This will narrow down whether your trouble is in exporting from DS, in exporting or importing from Blender, or something you are doing while editing.
That worked beautifully thank you!! The problem was in importing to Blender. Also with barbult's settings, the mesh was one piece I did not have to join it.