Chest Bulge between Breasts

Anyone know how to fix what is happening here? It seems to be happening now matter what clothing I use.

Thanks in advance for any help!

-Inky

Comments

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    When the clothes are modeled, the artist paints a 'weight mapping' to keep the bridge of the breast a distance away from the underlying polygons.  If you shrink the breasts, it doesn't shrink the in-between-breast chest polygon locations, so the shirt moves in on the breasts, but not on the chest, which causes what looks like a bump when you have smaller-chested characters than the base character.

    I typically select the shirt, send it to Hexagon, and use the Soften brush to adjust it, and it comes out great.

    --  Morgan

  • Richard HaseltineRichard Haseltine Posts: 102,730
    CypherFOX said:

    Greetings,

    When the clothes are modeled, the artist paints a 'weight mapping' to keep the bridge of the breast a distance away from the underlying polygons.  If you shrink the breasts, it doesn't shrink the in-between-breast chest polygon locations, so the shirt moves in on the breasts, but not on the chest, which causes what looks like a bump when you have smaller-chested characters than the base character.

    I typically select the shirt, send it to Hexagon, and use the Soften brush to adjust it, and it comes out great.

    --  Morgan

    I don't think this is a weight map issue, it's that the morph changes are projected from the figure into the clothing nearest areas of and if the cloth is bridging it's ambiguous what it should be influenced by (if anything). The practical answer, however, is unchanged by any quibbling over the reasoning.

  • thd777thd777 Posts: 943

    That's quite common when you have characters with smaller breasts. I use the morphs included in this product top fix it: https://www.daz3d.com/fit-control-for-genesis-8-female-s

    (That's for G8, there is an analogous one fopr G3)

    Ciao

    TD

  • mephoriamephoria Posts: 120

    Another approach is to apply dForce. If you simulate over the timeline as you morph the character from "stock" to your smaller-breasted character, it will avoid applying the auto-follow morphs, and instead let gravity and physics move it in the proper ways. The approach detailed here has worked well for me in a number of cases, though it does depend on whether the garment has good geometry.

  • InkyInky Posts: 33
    CypherFOX said:

    Greetings,

    When the clothes are modeled, the artist paints a 'weight mapping' to keep the bridge of the breast a distance away from the underlying polygons.  If you shrink the breasts, it doesn't shrink the in-between-breast chest polygon locations, so the shirt moves in on the breasts, but not on the chest, which causes what looks like a bump when you have smaller-chested characters than the base character.

    I typically select the shirt, send it to Hexagon, and use the Soften brush to adjust it, and it comes out great.

    --  Morgan

    I don't think this is a weight map issue, it's that the morph changes are projected from the figure into the clothing nearest areas of and if the cloth is bridging it's ambiguous what it should be influenced by (if anything). The practical answer, however, is unchanged by any quibbling over the reasoning.

    Agreed Richard. I am well aware of what Weight Maps are, I work in VFX. I usually take these characters into zBrush after I am done in daz and detail even more. I was simply trying to find a fix inside of Daz so there is less to do once I leave the program.

  • InkyInky Posts: 33
    thd777 said:

    That's quite common when you have characters with smaller breasts. I use the morphs included in this product top fix it: https://www.daz3d.com/fit-control-for-genesis-8-female-s

    (That's for G8, there is an analogous one fopr G3)

    Ciao

    TD

    Awesome! I will give it a look, thank you!

  • InkyInky Posts: 33
    mephoria said:

    Another approach is to apply dForce. If you simulate over the timeline as you morph the character from "stock" to your smaller-breasted character, it will avoid applying the auto-follow morphs, and instead let gravity and physics move it in the proper ways. The approach detailed here has worked well for me in a number of cases, though it does depend on whether the garment has good geometry.

    Yeah, exactly, in the end, this is what I tried and it worked fine. I am always looking for multiple solutions to a problem. So I am going to give the morphs thd777 mentioned above a try as well. 

     

  • InkyInky Posts: 33

    Thank you all for your help! Very much appreciated!

    -Inky

  • How is compression done in daz like this?

    https://www.mediafire.com/view/6zrl2jtmz3jqpgw/images.jpg/file

    please help me

    I want to learn how it's done

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