DAZ 4.6 - GoZ - V6 broken
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I'm not sure why I never learn to just keeping what works instead of upgrading and having everything break. Here is the story, load V6, GoZ, morph in Zbrush.....save scene....re-open and I get bounding box figure...unable to change and nothing exports. No offense, but I discover this after playing with DAZ 4.5 and 4.6 latest GoZ and V6 the first time...does anything get beta tested?
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V6_GoZ_broken.jpg
1644 x 980 - 325K
Comments
Edit: Scrap that, I have exactly the same problem as you.
I once had that same problem with the block figure. How I finally fixed it was to un-install completely with Revo (a removal program) and go into the registry and remove any Daz folders as well as any in the Program files. Then I manually re- installed with a new set of Serial #'s and things began to work again. There may be an easier way, but I don't know what that is, but that worked for me.
Where are your DAZ Studio content directories? DS should store the morph data in the \Data folder of the directory you save the scene in, but sometimes it fails or fails to load the correct files on relaunch - having one content directory nested inside another can cause that, though I'm not sure it accounts for all cases. If you want to keep a morph, and it isn't scene-specific, it's best to save it as an asset - File>save as>Support Asset>Morph Asset, the author and product names determine where in the figure's Morphs folder the files go.
Thanks Mail, that is way overkill for me....DAZ needs to have this working without such a drastic workaround. I hope it doesn't get to the point that I would have to uninstall and reinstall and fiddle with the registry.
Hey Richard, here is where the content directories are
C:\Users\Owner\Documents\DAZ 3D
My scenes are saved outside this directory in my own folders the documents folder. Until V6 I have not had any problems which is why I am thinking something is up with the compatibility with GoZ and V6. I have no problems until I morph in Goz. I like the idea of saving a morph as an asset, but If I am morphing a body part would you save as you suggested each body part separately or the entire figure?
Yes, I am seeing this - looks as if there may be a problem with the way IDs are being written. Please make a bug report.
Sorry for the necro, but I'm also having this problem, and I'd like to know if the bug report ever got written. I'd also know if there's a way to track it.
The original bug was fixed - are you seeing this in the latest version of DS (4.6.3.52 - you can check your version number by going to help>About DAZ Studio)?