Is there an easier way to put blood/dirt on top of clothes?
TheOwl
Posts: 29
I would like to know if it is possible to make dual textures for Genesis Clothing?
What I mean is whenever I get clothes, it is always too squeaky clean for a zombie apocalypse.
So what I do is I extract the obj, get a tex map then open photoshop to paint blood on the top layer then put the cloth texture below it and merge them all together.
What I would find useful is to only paint the blood layer and make a material file that will somehow put it on top of every texture within dazstudio.
I hope I make sense.
Comments
It's possible, but I'm not sure how the layers are created to avoid disturbing your pre-existing textures. Luckily someone does know how- there are "hybrid shaders" as they're called already in the store to do just what you're asking.
http://www.daz3d.com/rag-erator-for-daz-studio
http://www.daz3d.com/grime-inizer-for-daz-studio
http://www.daz3d.com/gore-dom-for-daz-studio
http://www.daz3d.com/rust-icator-for-daz-studio
Bundle of all 4: http://www.daz3d.com/hybrid-grunge-bundle-for-daz-studio
Layered image editor
under surfaces, can add a layer to any map
Can you give me a tutorial?
I had already the blood layer and I would like to know where on the many tabs and buttons where to put it?
Surfaces Tab, Click the Diffuse Image Browser. The Drop down will list LIE as the last Option. Tip you can use LIE on any Image layer as well. Bump Dis Refect any that take images.
One method, and my no means the only method, is to create very simple Genesis 64 clothing which is transparent except for the areas that you want the blood on. I use this technique to add tattoos to my Genesis 64 figures (before I heard about texture layering). The process for creating my tattoos was:
1. Open DAZ and add the generic Genesis figure
2. Save as OBJ file
3. Open in your favourite 3D modelling program (e.g. Hexagon, Anim8or, etc)
4. Cut away all the parts of the body that will not have the tattoo on them and move the surfaces that have tattoos out by a hair.
This will ensure that when they are placed on the genesis figure they will be on-top of the figure's skin.
5. Create your tattoo texture using your favourite paint program (e.g. Paint.Net) and save
6. Now turn the texture black and white and save again. I never remember if I need to invert before saving.
So if it does not work invert the black and white colours during this step.
7. Apply the texture to the remaining parts of the Daz figure (i.e. the parts that will receive the tattoo)
8. Once you are happy with the placement of the texture export as OBJ
9. Now return back to DAZ (if you close it re-load the Genesis figure)
10. Import your creation from step 8. You will see your tattoo with some other colour background around it.
11. Use the Transfer Utility in DAZ to fit it to your Genesis figure.
12. Just click on the tattoo item, select Material Mapping tab (sorry I am working without Daz infront of me so the tab name may be different). Apply your texture to the usual texture setting but apply the black and white version to the Opacity Strength setting. This will turn the background colour (around your tattoo) to transparent, leaving only the tattoo visible. If the opposite happens (i.e. you only see the background but the tattoo becomes transparent then you need to invert the black and white colours at step 6).
Now you basically have Genesis clothing which can be applied to any Genesis figure that only shows the tattoo. One of the advantages of this method is that the same tattoo can be applied to different sized and shaped Genesis characters without having to create new tattoo objects (because the tattoo is basically Genesis clothing).
You can use the same idea with your blood splatter. Use the clothing that you want to bloody as the template (instead of the Genesis Daz figure) and create a second set of clothing that is a hair out from the original so that it will appear on top of the desired clothing. If the clothing is form fitting then you can probably get away with using the Daz figure as the working source.
The advantage of this method over changing the texture and/or layering textures is that you can give the dirt true depth. If there is large amounts of caked on dirt you can model this as opposed to having the illusion of caked on dirt when using texture. Obviously if you don't need the true depth then using the layering textures is probably the easiest way.
you can use things like http://www.daz3d.com/rons-blood and make a png transparency and just apply it using LIE.
Personally, I just select the texture, go to materials tab, browse to the location of the texture, make a copy in the folder and open it PS and just make my changes. LIE is very nice but can bog down your system.