How Did The Sash Get Under Two Leaves? And Lumps On Material?

NovicaNovica Posts: 23,887
edited December 1969 in New Users

Well, this is interesting. The sash managed to get UNDER two leaves which are just part of the fabric of the dress? What, is this thing made up of individual leaves???? (Defiant outfit.)

And I can't figure out what's going on with the Pharoah dress. The thigh area has lumpy sections- and the thigh is turned off under the dress, and turning it on made no difference. (did another render, exact same results.) What's going on? The opacity is at 100%, no settings had been changed- the chest and thigh are weird, among other things.

cassiniPHoTSun2Lumps.jpg
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cassiniDefiant.jpg
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Comments

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2013

    I don't have the texture on the left, and I don't have the issue on the right. Are you using the overskirt? Looks like a poke through issue with the dress and the overskirt.

    /edit to add image
    As you can see, I can never get the overskirt to not give me fits no matter the smoothing iterations, collision/iterations, or morphs. I also remove the transparency on the dress itself. Which is why I asked if you were using the overskirt. Without the overskirt, it's just fine.

    Egyption_without_overskirt.jpg
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    Egyption.jpg
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    Post edited by Lissa_xyz on
  • Richard HaseltineRichard Haseltine Posts: 101,010
    edited December 1969

    The sash is just poke-through on the dress, you need to adjust the morphs a bit or use a DForm or two or try a Smoothing Modifier with collision. As for the thighs, try making the overskirt collide with the under skirt, not Genesis/V4.

  • NovicaNovica Posts: 23,887
    edited December 1969

    I had the overskirt turned off. That's what was puzzling. And I thought of that- except the breast area does not have the skirt. I'm just puzzled- but thanks for trying. I can just reload the dress from scratch and do it some other time (I just settled on reviewing the head piece, as I'm sure the dress is an issue I am having, and isn't with the product.)

    I had already fixed the sash, I was just being funny, sorry! I was just amazed that I had managed to pull it to where it appeared it was under those leaves so perfectly.

    Beautiful example of that dress BTW.
    Thanks folks!
    Cathie

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited June 2013

    Novica said:
    I had the overskirt turned off. That's what was puzzling. And I thought of that- except the breast area does not have the skirt. I'm just puzzled- but thanks for trying. I can just reload the dress from scratch and do it some other time (I just settled on reviewing the head piece, as I'm sure the dress is an issue I am having, and isn't with the product.)

    I had already fixed the sash, I was just being funny, sorry! I was just amazed that I had managed to pull it to where it appeared it was under those leaves so perfectly.

    Beautiful example of that dress BTW.
    Thanks folks!
    Cathie

    If the overskirt is off, that is weird. I wonder if it may have something to do with your viewport settings?
    I have hardware AA on, display optimization set to none, backface lighting on, texture resources set to performance, pixel buffer is on and set to 1k x 1k, and multi-threading is on. Doubtful those have anything to do with it though.

    Also, thanks. The lighting is just a UE2 sphere with the dome hidden and set to the highest quality. I used AMR's render settings set to high as well.

    Post edited by Lissa_xyz on
  • NovicaNovica Posts: 23,887
    edited December 1969

    I didn't even know the viewport HAD settings, LOL!
    And I agree, I doubt it's that. I've not changed anything and done two nice renders since then, and one in progress now. Where do you go to find the viewport settings? (And I can't get in my studio right now. I assume it's Edit>Preferences if I recall?

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