Problems with transfer utility and dforce (again)

Hi guys, i have new problems with my Daz character genesis 8 with morphs. I place the jacket (obj made in Marvelous Designer) and when  I apply transfer utility it works fine if I have little movements, but when I have wide movements, here starts the problems. As you see in the picture, with transfer utility on the jacket are shown ugly artifacts, so I thought to resolve with dforce hoping to fit better the jacket on the character, but slowly the jackets seems to explode. Please someone could help me, what’s wrong?

TRANSFER-UTILITY+DFORCE2+DFORCE.jpg
3080 x 1531 - 701K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,865

    Exploding may indicate that the mesh is getting trapped, or possibly that you don't have enough sub-frames for it to settle in eavch frame.

  • Sorry Richard, i don't get what you mean, how can try to resolve?

  • Richard HaseltineRichard Haseltine Posts: 102,865

    Check to see if there are body parts intersecting as the figure is posed, or as it moves into its pose if you are using an animated drape or starting from a memorised pose. If there are adjust the posing to avoid that. You might also tru adjusting the iterations (per Sub frame) and Collision Iterations settings.

  • I tried, but i don't resolved the problem. Anyway i'm using the MD capability to import DAE animations and i'm doing the similar process inside MD. It works fine, but i'm sorry i can't use dforce directly in Daz,

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