How does one make Seashells in Hexagon : Weirdo Sculpture Forms died and was buried
Retro Lad
Posts: 471
There is an old "text-only" mini-manual on how to make "seashells" in Hexagon but I find it too confusing to follow. That is why I prefer video instruction these days, because it is like having a teacher right beside you showing visually how to do something.
And since I cannot find a video on how to make Hexagon seahells, maybe some of you can explain how to do it. Thanks
Post edited by Retro Lad on
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OK removed my post, he is a Carrara user too though, I really cannot be bothered
Bryce, cool
doesn't work on macOS Sierra :(
The OP has posted a query for Hexagon users, in the Hexagon discussion furum. Please do not derail the thread with discussion of other programs
wrong turn in the maze
You could try "copy on support"
hmm, another wrong turn, how about that way .......
Hint Check the wording of my post and the check the posts after your original post.
?
Go to File/Open models/Animals. There's one in there named "Shell1.hxn" that you can use or study to get an idea of it was made.
1. create a semicircle arc spline
2. duplicate it
3. move the duplicate away a bit, perpendicular to the arc
4. on the copy, select every other vertex
5. scale in a bit, so you now have something resembling a half star-shaped outline
6. duplicate it and move the duplicate further along
7. create a Ruled Surface over the original arc and the two copies in the order they are positioned
8. give it one step of smoothing
9. select the middle spline and do some basic transformation on it - scaling, moving along the various axes; observe how that affects the shape of the surface
10. do the same with either of the end splines, also try rotating them; observe
11. You now know the basics of what to do
12. What is let to you is to rotate, position and scale the start and the end spline and to create and shape more inbetween splines to achieve the desired shape.
13. Keep all splines at identical numbers of vertices at all times.
Thanks, but in this case I will use Blender.