How to save Daz files for Zbrush earlier versions?

I do not know if I need or should export to Zbrush erlier version or not but here is what I am trying to do. I have several scenes and characters that I want someone else to work on because I like their rendering style and they are more the artist than me. They do not have the same daz assets as I have so I have to export the model (i'm guessing) in a non-daz format so it can be opened in Zbrush. The artist uses an earlier version of Zbrush and therefore the goZ file created by the newest versions of daz and zbrush will not work. How can I get around this? Is OBJ my only option and if so is there a tutorial out there on how to export textures and import them into Zbrush without the hassle of reapplying them one by one?

Thanks for any help!

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,865

    Sadly if they don't have the eassets you can't give them the content in any form, that would be a breach of the EULA.

  • JD_MortalJD_Mortal Posts: 760
    edited April 2018

    FBX is the format which best retains the "materials", but it is spotty on some exports and imports.

    http://docs.daz3d.com/doku.php/artzone/pub/software/fbx/reference

    I am not sure how well you trust the individual, but is this something you could manage through a virtual-terminal?
    (AKA: "virtual-host" or "remote-host" or "remote-access".)

    Essentially giving them access to your computer, so they can "painfully", adjust your scenery-settings, in Daz3D. (You are not "giving them content", just having them show you what needs to be done, to your content. They are only seeing the "rendered art" in a virtual terminal, which is not normally an EULA issue.)

    You also failed to state if the "Assets he is missing", are ones bound to an EULA. So, I will assume that you are talking about ones that, "are not bound by an EULA". Instead of just jumping to conclusions. (Which may or may not be correct.)

    People tend to forget that not EVERY asset that DAZ uses, is bound to an EULA. I have millions of objects that no-one owns the rights to. Not including the hundreds of items I created, which no other person has the "assets" of.

    Post edited by JD_Mortal on
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