Iray - Which settings are causing transparent eyes?

linvanchenelinvanchene Posts: 1,382
edited April 2018 in Daz Studio Discussion

 I noticed  that some Genesis 8 female Iray skins render with transparent eyes.

Can someone help me to learn which settings to adjust to fix this myself?

 

- - -

 

I created a simple test scene with Genesis 8 female and a ringlight created from a torus.

With that basic setup everything renders fine.

 

Result with Genesis 8 female:

 

 

Unfortunately when I apply the skin of some custom characters they eyes collect fireflies and then start to become transparent.

 

 

- - -

I attached the ringlight test scene with Genesis 8 Female from the Starter Essentials.

https://www.daz3d.com/forums/uploads/FileUpload/55/5949e69e60b5c48416ec6facfc1d94.zip

 

Keep everything in the scene the same and apply different Iray Skin materials to G8F to find out which characters render with transparent eyes and which not.

- - -

I now tested several characters of the same artists and they all render with transparent eyes.

 

Characters from other artists render properly with the same scene.

I am at this point interested in actually learning how to fix this issue myself by adjusting the proper material settings.

 

1) Can someone tell me which settings need to be adjusted to be able to render those characters without transparent eyes?

 

Scene Setup.jpg
1920 x 1080 - 280K
Result with Genesis 8 female.jpg
1920 x 1080 - 253K
Result with Custom Character skin.jpg
1920 x 1080 - 240K
zip
zip
Ringlight Test.zip
149K
Post edited by linvanchene on

Comments

  • SimonJMSimonJM Posts: 5,997

    No idea if it may be related, but I recall seeing something in a 'eye product' that noted that 'if eyes go transparent when no background behind figure' change SSS mode from Chromatic to Mono

  • linvanchenelinvanchene Posts: 1,382
    edited April 2018
    SimonJM said:

    No idea if it may be related, but I recall seeing something in a 'eye product' that noted that 'if eyes go transparent when no background behind figure' change SSS mode from Chromatic to Mono

     

    Thank you. Had not looked into that yet.

    Switching the Sclera material from Choromatic to Mono did not fix it though.

    All I can observe is that after switching to mono at first some of the "Transmitted Color" values are picked up as well.

    A few minutes of rendering later the whole eye is full of white fireflies as well.

    The firefly filter is on btw.

     

     

    - - -

     

    Update / Edit:

    Submitted as 

    Request #270433

    Maybe DAZ3D staff has an idea what exactly is causing this.

     

    SSS mode switch from chormatic to mono.jpg
    1920 x 1080 - 256K
    Post edited by linvanchene on
  • Richard HaseltineRichard Haseltine Posts: 102,400

    Some values do this when the SSS Type is sset to Chromatic - setting it to Mono, or enabling Draw Dome avoids the issue. It won't always happen with Chromatic SSS, but I don't know that anyone has figured out the pattern for triggering it.

  • linvanchenelinvanchene Posts: 1,382
    edited April 2018

    Some values do this when the SSS Type is sset to Chromatic - setting it to Mono, or enabling Draw Dome avoids the issue. It won't always happen with Chromatic SSS, but I don't know that anyone has figured out the pattern for triggering it.

    I made some quick tests with "Draw Dome" enabled.

    Scene and Dome default

     

    Scene and Dome with black image set as environment map

    There is still something off with the eyes compared to other character skins but now at least the extreme fireflies and the transparency are gone.

     

    - - -

    So yes, enabling the dome seems to get rid of the fireflies.

     

    But this then also means that iray seems to need a manual background set up to calculate proper results.

    As far as I know other render engines just "simulate" or "assume" a black background if the user does not have one set manually.

    ​Maybe the temporary solution is in this case to always manually set background and then to use render canvases again to render out just the character without background...

    In the long run I really hope the DAZ team is forwarding some information to the Iray Developers in order to adress such limitations.

     

     

    Scene and Draw Dome.jpg
    3840 x 2160 - 679K
    Scene and Dome Black Environment map.jpg
    3840 x 2160 - 646K
    Post edited by linvanchene on
  • Richard HaseltineRichard Haseltine Posts: 102,400

    I don't know if this is a shader bug, a DS, bug, an Iray bug, or the way one of the foregoing reacts to impossible combinations of settings. Hopefully if it is a bug it will be fixed.

  • jag11jag11 Posts: 885

    I don't think it is a bug, it is a shader settings problem, I prefer to use Mono instead of Chromatic for SSS Mode for skin. I recommend turn off Translucency and enable Thin Wall just for Eyes. The eyes got affected by skin translucency it does not absorbs enough light and this light ends up affecting the eyes.

    This is a comparison of skin settings, the custom shader(Shader Mixer) involves absorption, the other two are the default for the most recent characters, just changed the SSS Mode, clearly Chromatic Mode improves absorption but still falls short. The Mono Mode is uniformily translucent.

    SSS PyramidT.png
    800 x 450 - 444K
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