How do I edit a mesh for a character?

There are a few characters in Daz but nothing that I am really satisfied with. The bodies look too fake and certainly not realistic in my view as far as proportions go. Things like lower back arch is far too deep, neck is sometimes too long, legs are often too long and hands are often too big in proportion to the body.

I want to import the mesh to a 3D app and adjust them to be more realistic. The problem is that I can't even find the meshes to edit even if I knew what app to use to make the modifications I want.

 

Can someone point me in the right direction. I now have Hexagon if that helps and I have Maya as well. If one of those will allow me to edit teh meshes, A clue as to where to find the relevant character meshes would be great along with the file extension they use for PC. I also have a few poser meshes I'd like to edit as well if anyone can tell me the place and file extension for them as well.

Thanks in advance.

Comments

  • Harry DresdenHarry Dresden Posts: 376

    Hi there. With Genesis figures we never edit the base mesh directly in 3D modeling software. What we do is load the character we want to alter and then export it as a mesh in .obj,.fbx or any of the other export exptions available. We then edit this exported mesh in our 3D application of choice and once we're done we import it back into Daz Studio as a morph for the character we're working with. This is done via Morph Loader Advanced or Pro. If you have Hexagon this process becomes a lot easier. Load you character and click on the "Send to Hexagon" button or use "File > Send to Hexagon". Once the character is loaded in Hexagon make the changes you want and then click on the "Send to Daz Studio" button on the "Utilities" Tab or use "File > Send to Daz Studio". Daz Studio will then give you the option to import your work as a morph.

  • Cris PalominoCris Palomino Posts: 11,614

    It is important to export at Base resolution, stay in base res while you work and use no tools that add or delete mesh. The goal is to preserve the vert order.

    One difference in working with Genesis 8 is the lashes are now a separate object and, in DS,  it is a follower. You export the figure without the lashes. If you reshape the eyes, the eyelashes will conform to the new shape.

    If you work with a character created as a morph of the base, you can do that, but upon importing with MLP, you will use reverse deformation to reverse out the character. That way if you were to sell your character, the customer would need to own that character for yours too apply properly.  

    There is much more, but this should get you started.

  • Richard HaseltineRichard Haseltine Posts: 102,398

    Some of these issues are just a matter of posing, notably the sway backed look of some characters. Others, such as leg-length, already have morphs in the Body Morph packs for the figure that can be used to address them.

  • tryst46tryst46 Posts: 0

    Some of these issues are just a matter of posing, notably the sway backed look of some characters. Others, such as leg-length, already have morphs in the Body Morph packs for the figure that can be used to address them.

    I have tried morphs to address these problems but I find many of the morphs tend to distort the other parts and make it look fake.

    One place in particular is the breasts, flattening them to make a flat chested or very small breasted woman results in a figure that looks more like they've had a mastectomy. The breasts are flattened but create flat discs that don't blend with the body behind it. Trying to morph the chest or pectoralis minor to achieve a blend results in those parts being out of scale with the rest and so it goes on. The only real way is to edit the entire mesh to create a new base figure.

    Posing doesn't always fix the problem, lower back arch is noticeable in almost any character in a standing pose, specifically if the pose is a side view. I personally have a lower back arch that is more prominent than most people, but nowhere near what these models have. As a result, I have serious back problems when standing for any period of time. I think that, in reality, a person with an arch as deep as those models would hardly be able to walk. It's the kind of thing I'd expect to see in an anime character rather than a real one and I am a bit OCD when it comes to more realistic figures.

     

  • stephenschoonstephenschoon Posts: 360

    Sickleyield produces excellent training on exactly this, it's quite expensive though, and the sound is poor. I bought it recently when it was reduced.

    https://www.daz3d.com/how-to-create-a-new-custom-daz-studio-character

    It will probably be on sale again at some point, in Daz land there's always another sale...

    S.

     

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