UV sets for creating a new character texture?

Hello everyone,
I want to create a complete custom texture set for one of my G3 based characters. My question is, where would I find/purchase this? I want an image file that I can paint (or is there a better way to do it?)
Many thanks in advance,
Bill
Post edited by Causam3D on
Comments
What you are looking for is/are called a texture template - basically an unwrapped and flattened version of the figure's mesh. Sometimes they are provided with products, sometimes not. For the G3F and G3M figures, DAZ3D provides templates with the Genesis 3 Starter Essentials, that you can download manually from your Product Library here on the DAZ site.
If you are a new user and used to using DIM, I'm unsure whether they are available through DIM or not. In any event, login to your DAZ account here, go to My Account, choose Product Library, enter "starter" in the filter and that should display all the starter essentials packages in a list. Choose Genesis 3 Starter Essentials and scroll down in the resulting right pane and you'll see manual downloads for the templates. You can put them anywhere you like that is convenient. I tend to keep them in a "Templates" folder in my content library even though they cannot be opened or used within DAZ Studio itself - I simply know exactly where to find them when/if I need them.
"or is there a better way to do it?"
Well ... maybe. A matter of opinion, I suppose. There are some programs available that allow you to paint directly onto a figure's mesh in 3D that some people prefer, since it eliminates the iterative approach (trial and error) that is almost unavoidable in painting texture templates. Its more of a WYSIWYG approach. I can't give you a comprehensive list, but such programs include the free Blender, the relatively inexpensive Blacksmith3d and the pricey big apps like Modo and ZBrush, etc.
https://www.snowsultan.com/seam-guides/
When making a new texture for something, I tend to take the existing texture(s), load them in my image editing program, and create a new layer (or layers) over them on which I'll create the new texture using the old one as a guide. Once everything's painted over, there's nothing left of the original texture to cause copyright problems.
As long as there is no part of the original layer included when saved or exported. Bascially that is what the templates are for and can be much more helpful than using an existing texture as a guide. templates are usually included with the downloads on your product pages.