Transferring custom morphs on props?

Hi, I can sculpt or D-form custom morphs, but unlike "official" ones, clothes don't follow these. I tired "transfer active morphs" but I don't know how it works. how to apply custom morphsfrom base figures on props?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,865
    edited May 2018

    Go into the Parameter Settings for your morph, from the gear icon on the slider, and make sure its type is Modifier/Shape and that AutoFollow is checked.

    Post edited by Richard Haseltine on
  • Thanks!

  • Syrus_DanteSyrus_Dante Posts: 983

    First try to unfit and then Fit the clothing item to the figure again - this should trigger the "autogenerate Morphs" in the backround.

    If this dosn't work, try to save the custom morphs first with the File>Save As>Support Asset>Morph Asset. To make shure DS recognizes the new custom morph.

    Then maybe create a new scene, reload the figure, reload the clothing item and fit again. Also check the Parameters pane with the Clothing selected to search for the Morph Property that may be already created.

    As sayed before these are "autogenerate Morphs" - basicly its the Transfer Utility function working on the fly in the backround for you.

    Its not guaranteed that these "autogenerate Morphs" are perfect fitting morphs but its a starting point where you can export the fitted clothing shape to an geometry editor and fine tune the shape.

    Otherwise you can also select your figure and mark your custom morph as Favourit in the Parameters pane. Next open the Transfer Utility select the figure as Source and the clothing as target, uncheck all but Morph and select "Favourits and Sub-Components" in the trasnfer settings.

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