How to remove a colliding element but keep the collision effect?

In a scene, my G3 character is sitting on a table. To simulate a crushing effect on the buttocks, I added a Smoothing Modifier to the character and used the table as a collision element. The result is perfect. Now, how can I remove the Smoothing Modifier while keeping the shape of the buttock? If I simply put the Smoothing Modifier to 0, then the collision effect disappear.
Post edited by Richard Haseltine on
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There's a Bake Smoothed Morphs command, I can't recall if that does what you want. Failing that, export as OBJ and then bring in as a morph with Morph Loader Pro (Edit>Figure), making sure you use the same preset in both the OBJ export and Morph Loader.
You can hide everything but the character and the collition still gets calculated then set the genesis figure to base mesh resolution in the Parmeters pane and export the OBJ file, while also make shure you have set Ignore Invisible Nodes in the export dialogue.
Before using the Morph Loader Pro to load the OBJ morph shape, set off the Smoothing Modifier - and dont forget you propably have exported the figure with a character morph and in some pose, therfore you have to set Reverse Deformation to Yes in the Morph Loader Pro dialogue.
This will make shure only the difference in shape of the current figure in your scene - compared to the shape saved in the OBJ file - will get imported as the new morph.