How do I make monster hands?
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I have tried just about everything I can think of for my Genesis 8 male models. I have also tried File>Save As>Shaping Preset, choosing only hands and unchecking the rest. Yet, nothing happens. Same with my Mutomorphs. I want to make a female Daz model with a normal head, but the mutomorph female body, try to save the body (unchecking the head), but when I apply it to the Gen 8 female, her body AND head still morphs. Anyone have other suggestions I could try?
To show you the hand I am trying to mimic/make, see the attachment. (Notice, strangely when I apply the preset the human fingernails change color to match the claws lol)
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Hands.jpg
960 x 960 - 338K
Comments
an option would be this
https://www.daz3d.com/forums/discussion/248176/x-morphs-divide-combine-and-save-coming-soon-commercial
other.
With morph loader and weight maps.
Export and import.
https://www.daz3d.com/forums/discussion/248176/x-morphs-divide-combine-and-save-coming-soon-commercial
That looks like exactly what I need, but unfortunately, it does not exist yet.
Looking forward for this script geting released. This will ease up things with morph mixing and give new possibilitys.
I allready talked about some similar here:
While in the mean time I think it is all based on this Attenuate function of the MorphLoaderPro. These Tutorial Videos descripes this methods.
Thanks, I have spent the last few days trying to get these things to work, but they must be over my head! I'll have to wait until CHI3DM decides to release their product to make this user-friendly enough for newbies like me.