Parent Objects to Bones

MalusMalus Posts: 370
edited May 2018 in Daz Studio Discussion

I was curious can I just import any object and parent it to a bone without having to do a whole song and dance, if so what would you consider the best method? These objects are weapons like swords etc hence why parenting to the forearm or hand would be more than sufficient. Maybe other things like a certain type of hat as well but not cloth in nature. Also, could I do multiple objects? You know how in games a person has 50 different swords throughout the game thus they parent them all (or they used to) and then make each one invisible that is not in use. 
Honestly the more I think about it the more I think there should be a 3D, game engine hybrid for movies and such. Game engines have some very good options for just 3D alone. A person can dream. 

Post edited by Malus on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,399

    You can either drag-and-drop in the Scene pane, or you can right-click on the object in the Viewport and choose Change Parent. There is a Parent in Place option, in the options menu for the Sceen pane (the lined button in the top corner, or right-click the tab) or a check box at the bottom of the Change parent dialogue; when it is on the item wills tay wheer it is, when off the item will snap to the bone it is aprented to and inherit its orientation and scale.

  • MalusMalus Posts: 370

    Okay, glad it is simple. I was worried there was going to be a convoluted method since I am importing and parenting and such. 

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