Changing a Plane's Diffuse Color and Opacity maps - Solved

I.m pretty new at DAZ studio scripting but have a background in JS.  Im trying to write a script that will increment through a series of diffuse color and opacity strength maps so that I can change the images displayed on the primitive planes.  All my diffuse image files end in a number followed by ".png" and my opacity image files end in a number, followed by a "M" and then the ".png".  My work so far is:

 

// Script to increment the Diffuse Color and Opacity values of the material
// On a billboard actor.

//get current selected object
var item = Scene.getPrimarySelection();
var obj = item.getObject();

//now extract the materials for this character
//and extract the diffuse color and Opacity Strength
var oShape = obj.getCurrentShape();
var oMat = oShape.getMaterial( 0 );
var oDiffMat = oMat.findPropertyByLabel('Diffuse Color');
var oOpacMat = oMat.findPropertyByLabel('Opacity Strength');

//Extract the textures for the Billboard and the path to the image files.
var oDiffTex = oDiffMat.getMapValue();
var sDiffPath = oDiffTex.getFilename();
var oOpacTex = oOpacMat.getMapValue();
var sOpacPath = oOpacTex.getFilename();

//Extract the Image index number for the Diffuse Color and increment it by one.
var nIndex = sDiffPath.indexOf('.png',0);
var nDiffLastNum = nIndex - 1;
var sStrNum = sDiffPath.substring(nDiffLastNum,nDiffLastNum+1);
var nDiffImgIndex = sStrNum.valueOf() + 1;
//There should only be six image values.
if (nDiffImgIndex > 6)
{
     nDiffImgIndex = 0;
}

//Extract the Image index number for the Opacity and increment it by one.
var nIndex = sOpacPath.indexOf('M.png',0);
var nOpacLastNum = nIndex - 1;
var sStrNum = sOpacPath.substring(nOpacLastNum,nOpacLastNum+1);
var nOpacImgIndex = sStrNum.valueOf() + 1;
//There should only be six image values.
if (nOpacImgIndex > 6)
{
    nOpacImgIndex = 0;
}

//Convert the numbers to a strings
var sDiffImgIndex = nDiffImgIndex.toString();
var sOpacImgIndex = nOpacImgIndex.toString();

//Build a new paths
var sTempPath = sDiffPath.substring(0, nDiffLastNum);
var sDiffNewPath = sTempPath.concat(nDiffImgIndex,'.png');

var sTempPath = sOpacPath.substring(0, nOpacLastNum);
var sOpacNewPath = sTempPath.concat(nOpacImgIndex,'M.png');

Now tho I don't see how to write the new paths back to the original materials.... Help!

Post edited by cheznous2029_28ab1adedc on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,961

    use oDiffMat.setMap( sDiffNewPath ) or oOpacMat.setMap( sOpacNewPath )

  • edited May 2018

    use oDiffMat.setMap( sDiffNewPath ) or oOpacMat.setMap( sOpacNewPath )

    ......

    //Build  new paths
    var sTempPath = sDiffPath.substring(0, nDiffLastNum);
    var sDiffNewPath = sTempPath.concat(nDiffImgIndex,".png");

    var sTempPath = sOpacPath.substring(0, nOpacLastNum);
    var sOpacNewPath = sTempPath.concat(nOpacImgIndex,"M.png");

    oDiffMat.setMap( sDiffNewPath );
    oOpacMat.setMap( sOpacNewPath );

    Although this does not give me an error, it does nothing that I can see, the image is still at index 0 ("D:/DAZ 3D/Studio/My Library/Runtime/textures/Winn/Sex/Solo/Women/Sitting/WhtFemSit00.png") although the paths now read:

    sDiffNewPath = "D:/DAZ 3D/Studio/My Library/Runtime/textures/Winn/Sex/Solo/Women/Sitting/WhtFemSit001.png" and
    sOpacNewPath = "D:/DAZ 3D/Studio/My Library/Runtime/textures/Winn/Sex/Solo/Women/Sitting/WhtFemSit001M.png"

    I even added:

    oOpacTex.refresh();
    oDiffTex.refresh()
    ;

    And although that did not cause an error, it didn't work either!

    Post edited by cheznous2029_28ab1adedc on
  • edited May 2018

    I've changed my script a bit but I still am not getting the Diffuse Color maps or Opacity Strength maps to update.  I've tried oDiffMat.setMap() but that didn't work.  What do I need to do???

    (function NextImage(){
    //get current selected object
    var item = Scene.getPrimarySelection();
    if (item != null)
      {
    var obj = item.getObject();

    //now extract the materials for this character
    //and extract the diffuse color and Opacity Strength
    var oShape = obj.getCurrentShape();
    //get the materials for the billboard item
    var oMatBillboard = oShape.getMaterial( 0 );

    //Get the properties we're looking for
    //from the properties list
    var oDiffProp = oMatBillboard.findProperty("Diffuse Color");
    var oOpacProp = oMatBillboard.findProperty("Opacity Strength");

    //Extract the color maps for the Billboard and
    //the path to the map files.
    var oDiffTex = oDiffProp.getMapValue();
    var sDiffMapPath = oDiffTex.getFilename();
    var oOpacTex = oOpacProp.getMapValue();
    var sOpacMapPath = oOpacTex.getFilename();

    //Extract the Image index number for the
    //Diffuse Color and increment it by one.
    var nIndex = sDiffMapPath.indexOf(".png",0);
    //Make sure it was found.
    if (nIndex == -1)
    {
    MessageBox.warning( qsTr("Improper Diffuse Image!"), qsTr("MyScript"), qsTr("&OK"), qsTr(""));
    return;
    }
    //The last part of image number is one back from the current index
    nIndex = nIndex - 1;
    //Pull that sub string
    var sStrNum = sDiffMapPath.substring(nIndex,nIndex+1);
    //Convert it to a number and increment
    var nDiffImgIndex = sStrNum.valueOf() + 1;
    //There should only be six image values, check if we are at end
    //and if so set number to zero.
    if (nDiffImgIndex > 6)
    {
    nDiffImgIndex = 0;
    }

    //Extract the Image index number for the Opacity and increment it by one.
    var nIndex = sOpacMapPath.indexOf("M.png",0);
    //Make sure it was found
    if (nIndex == -1)
    {
    MessageBox.warning( qsTr("Improper Opacity Image!"), qsTr("MyScript"), qsTr("&OK"), qsTr(""));
    return;
    }
    //The last part of image number is one back from the current index
    nIndex = nIndex - 1;
    //Pull that sub string
    sStrNum = sOpacMapPath.substring(nIndex,nIndex+1);
    //Convert it to a number and increment
    var nOpacImgIndex = sStrNum.valueOf() + 1;
    //There should only be six image values, check if we are at end
    //and if so set number to zero
    if (nOpacImgIndex > 6)
    {
    nOpacImgIndex = 0;
    }

    //Convert the numbers to strings
    var sDiffImgIndex = nDiffImgIndex.toString();
    var sOpacImgIndex = nOpacImgIndex.toString();

    //Build new paths
    var sTempMapPath = sDiffMapPath.substring(0, nIndex-1);
    var sDiffNewMapPath = sTempMapPath.concat(".png");
    sTempMapPath = sOpacMapPath.substring(0, nIndex-1);
    var sOpacNewMapPath = sTempMapPath.concat("M.png");

    //print(sDiffNewMapPath);
    //print(sOpacNewMapPath);

    }
    else
    {
    MessageBox.warning( qsTr("You Must Select a Object in the Scene!"), qsTr("MyScript"), qsTr("&OK"), qsTr(""));
    return;
    }

    })();

     

    Post edited by cheznous2029_28ab1adedc on
  • hphoenixhphoenix Posts: 1,335

    Look at the end of the thread here:  https://www.daz3d.com/forums/discussion/91931/setting-a-dzimageproperty-value-to-a-new-dztexture-solved

    I ran into some issues doing this kind of thing....turns out there are two different cases you have to handle (to be a general solution) but for just Opacity and Diffuse, you could probably hard-code it (i.e., just call oDiffProp.setMap(filename); for example.  (I do believe both Opacity and Diffuse Color are DzNumericProperty, not DzImageProperty.)

     

  • Richard HaseltineRichard Haseltine Posts: 100,961

    Sorry, I missed your earlier reply - I would have asked if you were checking that the filename was being correctly generated, via printing it out or the debugger.

  • edited May 2018
    hphoenix said:

    Look at the end of the thread here:  https://www.daz3d.com/forums/discussion/91931/setting-a-dzimageproperty-value-to-a-new-dztexture-solved

    I ran into some issues doing this kind of thing....turns out there are two different cases you have to handle (to be a general solution) but for just Opacity and Diffuse, you could probably hard-code it (i.e., just call oDiffProp.setMap(filename); for example.  (I do believe both Opacity and Diffuse Color are DzNumericProperty, not DzImageProperty.)

     

    I did look at the thread and I changed my script acccordingly except I limited the scope to just changing the Diffuse Color, It seems to be working now! I will now add code to also change the Opacity Strength and see if that works.

    dsa
    dsa
    NewNxtImage.dsa
    2K
    Post edited by cheznous2029_28ab1adedc on
  • hphoenix said:

    Look at the end of the thread here:  https://www.daz3d.com/forums/discussion/91931/setting-a-dzimageproperty-value-to-a-new-dztexture-solved

    I ran into some issues doing this kind of thing....turns out there are two different cases you have to handle (to be a general solution) but for just Opacity and Diffuse, you could probably hard-code it (i.e., just call oDiffProp.setMap(filename); for example.  (I do believe both Opacity and Diffuse Color are DzNumericProperty, not DzImageProperty.)

     

    I did look at the thread and I changed my script acccordingly except I limited the scope to just changing the Diffuse Color, It seems to be working now! I will now add code to also change the Opacity Strength and see if that works.

    After looking through the code in the above example, I made some changes to my code and I now have a working script.  Thanks a lot for the input from Richard Haseltine and hphoenix , I really appreciate the feedback!

    dsa
    dsa
    Next Image.dsa
    3K
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