Saving a morph for redistribution

FWIWFWIW Posts: 320

Okay, so I made a morph using merchant resource morphs. How do I save it as a character morph that doesn't require the merchant resources to be installed? 

Comments

  • 3Diva3Diva Posts: 11,724

    Export the character as an OBJ and reimport as a morph. If it's a regular character you'll also want to separate the head and body into separate morphs. As long as the Merchant Resources are available to be used in that way. Some MRs have a disclaimer that the MR needs to be a required product - in which case you keep those morphs separate from your main morph and I think you'd set up a type of parent morph that dials in those separate MR morphs together with your main character morph.

    Most shaping morphs don't have that disclaimer though - you'd have to check with the product's documentation to be sure. ;)

  • FWIWFWIW Posts: 320
    edited May 2018

    I did double check :) They doesn't need to be requirements. I tried exporting as obj and importing using Morph Loader Pro and... well I can't find it. It doesn't seem to have done anything. Is there a tutorial for that?

     

    Never Mind I figured that out.

    Post edited by FWIW on
  • FWIWFWIW Posts: 320
    edited May 2018

    Okay better question, how do you FIND the morph? lol

    I got it to work... but I can't figure out where it saved so I can package it?

    Post edited by FWIW on
  • Richard HaseltineRichard Haseltine Posts: 102,341

    You don't say which figure it is for, so change the names as needed, but files will be in /Data/Daz 3D/Genesis 8/Male/Morphs/Author/Product in the content directory set at the top of the options dialogue, where Author and Product are the names entered in the options dialogue.

  • FWIWFWIW Posts: 320

    Okay so if I understand, and please correct me...

    Load G8F

    Click Figure/Morph Loader Pro

    Choose Morph File (which in this case is the obj tucked into the folder heirarchy for the character because I didn't know where else to put it)

    Name her

    Set the Property Group to Actor

    And hit accept

    I don't see anywhere to set content directory, author, or product and I feel like I am missing something like really 101 level easy here. 

     

     

  • Richard HaseltineRichard Haseltine Posts: 102,341

    Sorry, I thought you'd sabved it - File>Save As>Support Assets>Morph Asset. Finding it on the figure it will be under the path set in the Morph Loader Pro options on the figure node.

  • FWIWFWIW Posts: 320

    What would I select when doing that? Just straight Genesis 8 Female at the top or just the head or something else?

    (Morph is a face morph)

  • FWIWFWIW Posts: 320

    Okay I have the morph in the data files, it shows up in the list under Actor, however... how do I save the clickable icon that loads the morph so you don't have to just hunt for it through the dials? I managed to save the material presets and such for that part. But this last little thing I can't seem to figure out. I tried save as character preset... and everything freezes to the point of having to close out. But when you just dial her in, and add the material presets she's fine...

     

  • 3Diva3Diva Posts: 11,724
    FWIW said:

    Okay I have the morph in the data files, it shows up in the list under Actor, however... how do I save the clickable icon that loads the morph so you don't have to just hunt for it through the dials? I managed to save the material presets and such for that part. But this last little thing I can't seem to figure out. I tried save as character preset... and everything freezes to the point of having to close out. But when you just dial her in, and add the material presets she's fine...

     

    I've only done one character so far, but if I remember correctly I think I had to save it as a Character Preset. (Sorry, I have bad memory issues and can't recall exactly. You might look up a character creation tutorial.)

  • Richard HaseltineRichard Haseltine Posts: 102,341

    A Shaping preset for just a morph, Character preset includes materials (by default).

  • avmorganavmorgan Posts: 218

    This is a touch off topic, but it seems like a good place to throw in a question. I normally create character morphs just for personal use, so I never paid much attention to the link back to the source geometry. I did note that there is one referenced in the properties window. That made me wonder, if I wanted to package a character to share (or one day possibly sell) it, do the morph have t be created from geometry placed in a particular location, relative to other associated assets? I have asset directories for "published" content, and textures, but my meshes get loaded from my working folders for Blender. That's the source referenced in the morphs I've created. 

    Wait a sec... I don't see it in my saved morphs. I think what I saw was on "in progress" morphs. Just in case, I wanted to get clarification and ask if there are any other dependancies I should be aware of.

  • It doesn't matter where the imported OBJ file is, that is not stored by the morph.

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