Rotating/orbiting tool

I just started to use Daz a few days ago. After going through videos and discovering and solving (more or less) all the bugs this software has (crashes, disappearing files, panes changing location for no reason at opening, non responsive buttons, etc...), I finally came across one that I really can't fix: the rotating/orbiting tools has stopped working. All other oving tools work, except this one. I tried both the hot keys and the actual tool in the viewport, nothing. I tried to close and re-open Daz several times... same result. It is so incredibly frustrating to be stuck in the same place for such a stupid thing.

Can anyone help, please? Has anyone encountered the same issue?

Comments

  • Cris PalominoCris Palomino Posts: 11,706

    Hello,

    Keep in mind that Daz is the company. I am assuming you are using Studio and not Hex or one of Daz's other programs. It helps if you give your computer specs and the specific version of Daz Studio you are using.

  • Syrus_DanteSyrus_Dante Posts: 983
    edited May 2018

    You propably have somehow selected an Orthographic view like the top, bottom, left, right perspective in the Viewport.

    Just click the upper right dropdown menu over the Cube in the Viewport and select the Perspective View or a Camera, if any exist in your scene, to have it work again.

    In the recent version of Daz Studio it remembers the last setting even after restarting the program. I think it would be better to fall back to Prespective View by a restart.

    The shortcuts for the Ortographic view can be easily hitten by acident with Ctrl+[some arrow key].

     

    Have a look at my thread about changing shortcuts and 3D navigation in DS:

     

    Viewport_PerspectiveView.png
    273 x 282 - 35K
    Post edited by Syrus_Dante on
  • InkuboInkubo Posts: 745

    Also, once you return to Perspective View, know that orbiting won't work correctly until you select an object in your scene and click the icon that looks like a targeting reticle--second from the bottom on Syrus_Dante's screenshot.

  • SpottedKittySpottedKitty Posts: 7,232
    Inkubo said:

    Also, once you return to Perspective View, know that orbiting won't work correctly until you select an object in your scene and click the icon that looks like a targeting reticle--second from the bottom on Syrus_Dante's screenshot.

    Note that's also something to be aware of with actual cameras (as opposed to any of the View settings). The distance from the camera you're looking through to the centre of orbit is set every time you click on that target button. But this distance isn't changed if you move the camera, so if you do that then orbit, whatever you're looking at will swing abruptly out of view. Took me a while to figure out what was happening, and it still bites me now and then.

  • cvachercvacher Posts: 0

    Hello,

    Keep in mind that Daz is the company. I am assuming you are using Studio and not Hex or one of Daz's other programs. It helps if you give your computer specs and the specific version of Daz Studio you are using.

    Ah yes, you are right, it's Studio. Thanks for pointing this out.

  • cvachercvacher Posts: 0

    You propably have somehow selected an Orthographic view like the top, bottom, left, right perspective in the Viewport.

    Just click the upper right dropdown menu over the Cube in the Viewport and select the Perspective View or a Camera, if any exist in your scene, to have it work again.

    In the recent version of Daz Studio it remembers the last setting even after restarting the program. I think it would be better to fall back to Prespective View by a restart.

    The shortcuts for the Ortographic view can be easily hitten by acident with Ctrl+[some arrow key].

     

    Have a look at my thread about changing shortcuts and 3D navigation in DS:

     

    Thanks so much, Syrus_Dante. That was exactly the issue.

  • cvachercvacher Posts: 0
    Inkubo said:

    Also, once you return to Perspective View, know that orbiting won't work correctly until you select an object in your scene and click the icon that looks like a targeting reticle--second from the bottom on Syrus_Dante's screenshot.

    Note that's also something to be aware of with actual cameras (as opposed to any of the View settings). The distance from the camera you're looking through to the centre of orbit is set every time you click on that target button. But this distance isn't changed if you move the camera, so if you do that then orbit, whatever you're looking at will swing abruptly out of view. Took me a while to figure out what was happening, and it still bites me now and then.

    Thanks so much for the extra info!

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